Will nodraw effect displacments?

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Simulacron

L-3: Simulated Member
aa
Feb 17, 2016
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A while ago I saw that somebody used displacemts, however the nodraw texture showed up through the displacments, as both brushes (displacments) were on the same height. Is it right to do this, because using this technic would make it alot easier to close your map to prevent leaks. Or will this cause lighting problems or leaks? I always put the nodraw Texture about 32 Units under the displacments, but by doing this I create small gaps between nodraw brush and other wolrdgeometry, because the displacments normaly fill this gap.
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
The only thing nodraw overlapping displacement will cause is probably player and, more important, bullet collision, I believe.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
You mean nodraw brushes z-fighting with or being slightly above the displacement? If it's z-fighting you won't see problems since the nodraw brush doesn't render anyway, but if it's above it it will cause players and bullets/projectiles to collide with it, and the displacement will be darker than the areas which aren't below the nodraw brush since a nodraw brush does block light.
 
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Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
If a nodraw brush is above a disp, the bullet decal will not appear on this place of displcement since it collided with nodraw.