CP cp_scoundrel [Deleted]

Status
Not open for further replies.

Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
cp_unoverlook - Control Points Map

A Dual Control Points map. Similar to one of my abandoned maps, cp_wood. (Download not here yet)

Any ideas on how to improve? I need bigger plans.

Pictures:
cp_unoverlook_b10000.png

cp_unoverlook_b10001.png

cp_unoverlook_b10002.png
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
I think your version numbers are a bit off. B1 means beta 1, which is usually after you have a decently solid design and layout, and your working on detailing. Instead, your map would probably be on version A1 (alpha 1). Unless your releasing a new version, then it would be a2. Here's a good tutorial of map iteration names:
View: https://m.youtube.com/watch?v=m7YqJ4MyG7w
 

Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
Video about this is incoming, new version incoming, Coming Back incoming, a lot is gonna be here and i'm gonna have to work my ass of to finish this project.
 

Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
Redoing displacements is fun (boring) and it brings up your heart (breaks down your soul) and loving to do (kills your life) and makes things a lot easier (harder)
 

Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
In Beta 6, I'm trying to set it to Gorge style now. I feel dissapointed now because this could've been an alpha update.

Alpha 6

Moved BLU Spawn
Added building route to 1st point
(Basically made Gorge Style)

Same with Beta 3

Alpha 3

Moved Red Spawn
Redid 2nd
Added Sniper Hangout Spot

:)

I hate when you age more you have a lot more logic (well in programs)
 
Status
Not open for further replies.