Tanomah

CP Tanomah B3

Nikuneko-B

L1: Registered
Feb 29, 2016
35
2
Tanomah b3 - A cp map set in a recovering middle eastern town

Tanomah is a 2cp attack/defend map set in the middle east.
I felt like there isnt any middle eastern city type maps, unlike most other shooters.

There was a big crash issue, but hopefully tis removed, if not lemmie know.
 

Aeix

L3: Member
Feb 14, 2016
147
58
If your starting at version beta3, have you used a private testing group? It's generally a bad idea to go into beta without an alpha (yes, I did it on arena_stelae but that's because it's a mayann update map which means I want it finished and detailed at a similar time to the release of the mayann update - also it's arena so the map is just generally smaller so easier to make changes to without disrupting mass amounts of props and displacements).
 

Aeix

L3: Member
Feb 14, 2016
147
58
Oh ok, it's just I haven't seen it in an imp (maybe because I tend to only play the EU imps because of my internet) recently, and the thread is new...I was just wondering.
 

Nikuneko-B

L1: Registered
Feb 29, 2016
35
2
Yeah, its been on lots of eu imps, to the point where I think they were getting a little mad and annoyed with me.
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
This seriously needs optimising. You can see almost whole map always

a56a578.jpg
1321668.jpg
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Separate areas with skybox walls, use hint ceilings, and make connectors so that you can't see straight through from one area to another. Check out Valve vmfs for examples and read this optimization bible if you haven't already