Making 3CP Maps

Aeix

L3: Member
Feb 14, 2016
147
58
Im mainly interested if anyone has any particular methods for creating 3cp A/D Gravelpit style maps? Having tried a couple of times, starting from the first two points and expanding from there, I have come to the conclusion that the best way is probably to start with either blue spawn or red spawn/3rd point and expand from there instead.
So far, these are all the areas I am aware I need:
-Two control points
-A set of connecting rooms between the two
-A third control point
-Connecting routes between 1st/2nd and 3rd
-A forward spawn for blue
Just interested to hear your thoughts...
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,308
2,743
Something I would recommend heavily is making A and B easy to rotate between for Red, so that they stand a chance of defending both.

(also afaik gpit maps dont give blu a forward spawn)

also you should make it a steelpit
 
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