Help with a Building Map

  • If you're asking a question make sure to set the thread type to be a question!
Oct 6, 2008
1,947
445
I started a office tower (where I used to work) with the concept of having a big TF2 battle in it :) problem is now that I have a lot of it done... I don't know what type of map it should be...I started out thinking make it this and now it's ...I don't know - will get you some screens shortly.

Maybe I'll make it a PL map - take the watercooler or coffee pot to point X :lol:
 

a2h

L2: Junior Member
Sep 18, 2008
93
30
Make the top and bottom floors balanced for both teams, don't give a crap about the other floors, make the map CTF, profit.
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
the fact that it is a tower is the problem, height is a definite advantage in TF2, So balanced gametypes such as 5 point CP and CTF are out, your best bets are uphill attack/defend or PL.... and an evil watercooler is a kind of goofy idea, so Attack/Defense is your best bet.
 
Oct 6, 2008
1,947
445
What's a puch map - start with 0 cp and cap them all? I could do it this way or you grab the intel from enemy base and have to bring it back.

Here's I think what I would like to do to finish this map off - anyone know (the coding of sorts) how to set it up?

Ha - I think I've got it!! I'll do it Avanti style! Attackers can bring the intell from their spawn to the basement, then from the basement to the lunch room, then to the elevator service room, then to the roof, then down to red span area and then down to red basement!

How does that sound?