Adding two cp to indicates which zone is active

Simulacron

L-3: Simulated Member
aa
Feb 17, 2016
313
326
After I tested my map pd_ritual in the gameday, many people complained about the problem that they don't know which capture zone is unlocked. To solve this I wanted to add two (hidden) cp's that can't be caped and just lock/unlock in the hud, so you can see which capture zone is active. The problem is that I can't get this to work properly. The cp_icons are showen in the hud, but there inside the pd-bar and get covered when you score Points. Another Problem is that the Points don't unlock even if I'm sending the output: "OnTrigger (it's an relay) - point_a - SetLocked - 0" What can I do to solve this or do you have better ideas how you could recognize which of the two capture zones are unlocked?
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Don't quote me on this, but I'm fairly sure that the PD hud is very customizable. Perhaps you could get some help to get it to innately show which area is active.
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
Do what pd_tribute does where it has a voice line to say the which zone is open when they switch, and has a big particle over the zone that is unlocked.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Author of Presidents here. Displaying both huds is actually quite simple: just set your tf_gamerules hud type to CP hud, then go to your team_control_point_master and adjust "Custom cap position Y". Presidents has this value set to 0.8.