- Feb 20, 2014
- 2
- 0
(Heads up! I have not fully embraced myself with the ways of compiling [a. quickly b. fully] if someone has a comprehensive compiling tutorial they could redirect me to, this might solve my problem)
$selfillum does not appear to be rendering fully? To my understanding a default named 'lights.rad' must be in the teamfortress/tf/<-- correct?
I am using default compile settings:
It does give off light, but the surface of the texture itself is not ignoring shadow:
Thanks
$selfillum does not appear to be rendering fully? To my understanding a default named 'lights.rad' must be in the teamfortress/tf/<-- correct?
I am using default compile settings:
It does give off light, but the surface of the texture itself is not ignoring shadow:
Code:
"LightmappedGeneric"
{
"$basetexture" "tfdb_orange_arena/simple_white"
"$surfaceprop" "Default"
"$selfillum" "1"
"$selfillumtint" "[1 1 1]"
}
Thanks