info_player sending me to the same respawn place NO MATTER WHAT!

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
So yeah,that basically explains everything...

I've been trying to make a good-old,normal respawn room,with the characters and all that stuff. Good.

I make BLU's room,I make RED's room,I add the info_player-thingies...

EVERY TIME I respawn,It sends me to the FIRST info_player I placed. And ONLY to that info_player.

It doesn't matter if I disable it,if I add more,if I go BLU or RED. It will ALWAYS. SEND ME. THERE. And it's really killing my nerves.

I should say I've been using this prefab to make the map,and the logic,and blablablabla... It worked just fine until now.

Seeing how it's killing me so hard at the VERY end,I might just trash all the logic and make it all again,by myself. and waste more time. yay.
 
Aug 30, 2015
359
451
My first thought is that your map could have serious error and is running an earlier version, try making a very obvious change, like adding a prop, and see if it shows up when you run the map. If it doesn't, identify the error by copying your compile log into Our Lord and Savior, the Interlopers.net Error Checker or press alt-p in hammer to bring up the problems list

If none of that works consider posting the VMF
 

henke37

aa
Sep 23, 2011
2,075
515
info_player is the wrong entity class name.
 

Star Bright

L2: Junior Member
Jan 4, 2016
75
65
info_player_teamspawn?

Also, are they floating 16HU?
 

MrHatlf

engineer main, majoring in exploiting
Feb 6, 2013
79
40
That isn't much of a problem.

Considering you are using info_player_teamspawns, all 32 or 24 are all identical (except for half being blu and the other half being red), and all are 8-16Hu above the ground.

When you actually have other players on the map, not just having a friend download it and having him run around in it, the teamspawns will all be working.
 

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
That isn't much of a problem.

Considering you are using info_player_teamspawns, all 32 or 24 are all identical (except for half being blu and the other half being red), and all are 8-16Hu above the ground.

When you actually have other players on the map, not just having a friend download it and having him run around in it, the teamspawns will all be working.

friends? What's that?


I can't play the map with some bots to see if the spawns actually work. And I'm afraid of posting it on a Gameday and see the spawns go horribly wrong. D;

For now,I'll just try and re-do some of the logic,and well... Time to wait,I guess.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
friends? What's that?

I can't play the map with some bots to see if the spawns actually work. And I'm afraid of posting it on a Gameday and see the spawns go horribly wrong. D;

For now,I'll just try and re-do some of the logic,and well... Time to wait,I guess.
Why don't bots work? tf_bot_add 23 in the console and you have 23 bots+you in the map. They won't move but at least they spawn.
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
They need to be info_player_teamspawn first of all.
Then;

- At least 8hmu off of the ground

- At least 16 spawns per team
 

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
I know how an info_player_teamspawn works... Until they fuck me just like that.

I managed to solve it.. SORT OF.

I still get spawned to the RED side. Even the 23 bots. xd

But when the BLU bots die,they appear on the BLU spawn room.

When round ends,it happens all over again... I THINK I'll post it here,and maybe send it to the Gameday,and see how it work with real people instead of bots. I might get the same spawn problem,who knows. :X
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
Or you could post your VMF, and we could look through it and see what's happening.
 

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe."

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It's over. Everything works fine. You can kill me now.