Indust

KotH Indust A6

Star Bright

L2: Junior Member
Jan 4, 2016
75
65
Indust - An indoor koth map as my first project

So after watching UEAKCrash's tutorial videos (which are so incredibly helpful and useful by the way!) I caved and made a koth map, and now I'm posting it up to hopefully learn how much I did that was right / wrong (because yay learning!)
I came up with an indoor area with a central point that has a roof and two towers on either side, although looking back on it now I'm not entirely sure why I stuck with the indoors theme but I still quite like it.
I'm mostly just looking for lots of feedback since I don't really expect this to be "good"; despite my friends really enjoying it I'm sure I could improve on so much.
Also, please tell me if the cubemaps are borked, they seem to love being incredibly finnicky on my end.

So, here's some screenshots of various places, starting with the full top-down:
20160401144535_1.jpg

Outside BLU spawn:
20160401144150_1.jpg
20160401144155_1.jpg

The "tower" on each side of the point:
20160401144202_1.jpg
The bottom side of the point:
20160401144325_1.jpg
20160401144331_1.jpg
Where the vent in the last screen leads to:
20160401144354_1.jpg
And then, the point itself:
20160401144414_1.jpg
20160401144424_1.jpg
20160401144429_1.jpg

Hopefully I set everything up right, can anyone also let me know if I missed anything? ^^
 

Star Bright

L2: Junior Member
Jan 4, 2016
75
65
Thanks to whoever was in the EU gameday today. I didn't get a whole lot of feedback, so there weren't many layout changes, but I did get some stuff accomplished:

  • Redistributed health and ammo:
    • Above the point from medium to small
    • To the side of the point (below the lights) from small to medium, jump to reach it reduced
    • In vents from small to full (might encourage giving up the high ground of the point? Might change to medium if it's too much)
  • Sightline blocking props moved a tad further away from spawn
  • Textures in vent moved to make a little more sense
  • Removed clipping from ceiling lights (not the ones under the tunnel)

Read the rest of this update entry...
 

Star Bright

L2: Junior Member
Jan 4, 2016
75
65
Finally got around to texturing this dang thing! In terms of layout not a whole lot has changed, but I'm happy with where it sits currently (will upload screens in a bit)

  • Removed (hopefully) all dev textures
  • Lowered the ceiling
  • Added some signs to show where to go
  • Changed the health in vents to a medium pack

Read the rest of this update entry...