KotH Koth_Forestroot_a1 [Deleted]

Status
Not open for further replies.

CoolMitch

L1: Registered
Apr 12, 2016
19
13
Koth_Forestroot - Forest Root

My map I'm new to this so I would love to get back info on what I can change and if there is anything I can be modified thank you and I hope you enjoy the map.
 

sooshey

:3c
aa
Jan 7, 2015
514
410
A few things you should know:
1. People like screenshots, so upload a bunch! Even if your map is ugly and dev-textured.
2. Version your filename by tacking _a1, _a2 etc to the end because if someone has an older version of your map with the same name, they will get a file mismatch error when joining a server running it.

I'll download and take a look when i get home.
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
Your map is fullbright. This will break other maps during testing, and also makes the map look much uglier than it should!

Add a light_environment into your map and put in some values (i recommend some from the list of light settings in official tf2 maps: https://developer.valvesoftware.com/wiki/Team_Fortress_2_Sky_List)
Then, in your indoor areas add 'light' entities around so that it isnt really dark! This not only will make your map look nicer but will also allow it to be tested on our servers.
 

sooshey

:3c
aa
Jan 7, 2015
514
410
Alright I took a look around.
  • Was gonna mention light_environment but i got ninja'd
  • Your map is really big and open. You could probably cut the width of the map by 1/3 and smoosh everything closer together. Some height variation in your ground helps too! Use sloped brushes or displacements to make interesting terrain.
  • Your spawn doors are kinda wonky. I can open red spawn doors as blu, but not the other way around. Fortunately, the wonderful A Boojum Snark made a beautiful mapping resource pack for everyone's convenience that includes pre-made doors, among various other things. All you have to do is paste them in your map and they'll work perfectly! Also, I shouldn't be able to see the visualizers on my own spawn doors. Check out how to make them correctly here.
  • You can make your capture zone size way smaller. Official maps' cap zones aren't anywhere near that big.
  • Use playerclip brushes :playerclip: above your fences and roofs to keep people from jumping outside the map or on top of buildings. Unless you want people to stand on the buildings, which isn't usually a good idea.
 
Status
Not open for further replies.