New Submission: cp_ironbowl_b4

hydrage

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Apr 9, 2008
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cp_ironbowl_b4

CP_IRONBOWL_B4
Beta 4 Release

Author: John "hydrage" Pafford
Email: Dev.Ironbowl@gmail.com
File: cp_ironbowl_b4.bsp (all custom resources are embedded)


Description:
This is the fourth beta release for Ironbowl. This is a multi-stage attack/defend control point map, similar to Dustbowl. Unlike Dustbowl, there is no forced respawn between rounds; instead, a series of "LaserGates" will open up allowing access to the next stage. The defending team (Red) has 60 seconds of setup time at the beginning of the game, and 30 seconds of setup time between stages.

For more detailed information, see the Developer Notes for the previous release here.


Change Log (since Beta 3)

Design:
1 - Modified the distribution of ammopacks and healthkits throughout the map. There is now less metal immediately available for Engineers.
2 - Added several ladders to improve access to the shacks around stage 2.
3 - Added an additional ramp to the shack above control point A.
4 - Reversed the direction of the one-way gate near the stage 1 midpoint. This one-way gate becomes available after BLU captures the stage 1 midpoint.
5 - Reversed the direction of the one-way gate near control point C. This one-way gate becomes available after BLU captures the stage 3 midpoint.
6 - Modified the sewer area by separating out BLU's spawnroom. BLU Engineers can now build in the sewer. This lets the BLU team use Teleporter Entrances in more convenient locations outside their spawnroom.
7 - Closed off the corridor connecting control point A to the snipernest overlooking stage 2. Added a new corridor connecting this snipernest to the backalley near BLU's stage 2 exit.
8 - Modified the fenced area in stage 1; added storage tanks.
9 - Added a few windows to the shacks near the stage 2 midpoint.
10 - Slightly reduced the capture times for the three midpoint control points.
11 - Tweaked the directional signs & overlays.
12 - Improved some clipping.

Aesthetics:
13 - Removed the dynamic lighting for the LaserGates. While this effect looked really cool, it was just too taxing on the framerate (and the file size).
14 - Improved the skybox; added smokestacks and telephone wires.
15 - Added slight fog-effect


Known Issues:
- The NoBuild zones at each of the LaserGates, although specified to only prevent the enemy team from building, will affect both teams. Also, these zones will not disable when the respective LaserGate is shutdown, preventing Engineers from building within the otherwise unobstructed doorway.


Questions/Comments:
Please send any feedback to me at the provided email address. Let me know of any glitches, exploits, imbalances, misaligned textures, unclipped geometry or props, catastrophic failings, negligible foibles, or anything else that you think could be improved.


Scheduled for Beta 5:
- better hints & clipping
- fixes for any issues that are sent to me (...so send them to me!)
 
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