Cart Getting Stuck After Roll-Backward Zone

Illius

L2: Junior Member
Mar 27, 2016
65
12
So I'm working on my map and I have a roll-backward section in it. It in and of itself works fine (You push cart onto it, if you stop pushing it it rolls to the bottom).
The problem is if it rolled back on this zone and nobody pushes, it gets stuck on the first corner it comes across when it passively rolls backwards until somebody pushes it again (at which point if it rolls backwards due to time-out, it works properly)

What could cause it?
 
Last edited:

Illius

L2: Junior Member
Mar 27, 2016
65
12
Just quickly bumping, because I haven't been able to dig up any solutions.
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
I've hard similar issues with roll backs and roll forwards. I think you have to have a path track at the bottom of the hill, then another one right next to it (going backwards in whatever your path is). Have the flag for "roll back zone" checked for the path at the top of the hill, and at the bottom of the hill, but not on the path track that is right next to that. iirc that's how I did it in an earlier pl map, but it's been a long time to I may be wrong.
 

Illius

L2: Junior Member
Mar 27, 2016
65
12
I do have that
I think I worded it wrong: If it triggers the Roll-Back zone (either by being pushed on it, then BLU leaves, or if it times out and slowly lists back and rolls onto it), then when it times out and lists slowly backwards (because nobody has pushed it for 30 seconds), when it gets about 2 nodes back it gets stuck (I thought it may be the nodes, but I put an extra couple nodes and it's specifically the moment it goes to turn).

However, it ONLY happens if the Rollback zone was hit since the last time it was pushed (ie. If it was pushed before the rollback zone, then left idle and it times out, it'll turn the corner fine).
 

Illius

L2: Junior Member
Mar 27, 2016
65
12
Tried that, still didn't work, it got stuck on the same node still, and the setting seem to all check out.