isolation

MVM isolation RC3

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EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
Updated my post with changelog. Minor stuff honestly, the major part of this update is the new missions/pop files, which Alias & Lvl 100 Spycrab did so very well with handling. :)
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
Special thanks to Macco for doing a video on it:


Though note, he says "creator of Suijin" at the start of the video. Obviously suijin was mainly Aly/Freyja with me working on assets. Feel like I should apologize for that mistake, but I'm not going to ask him to re-render a 35+ min video to fix. :p
 

Gadget

aa
Mar 10, 2008
531
527
Hi. Here's some quick feedback that should improve the flow and make it more fun. Sorry for the crappy drawings, I didn't have much time.

Lower the roof by 64-128 units and remove the ammo and health.
mvm_isolation_b60000.jpg


Close the gap around the corner. Add a fence or similar cover below.
mvm_isolation_b60001.jpg


Add a larger boulder to cut off the corner a bit more. Move the stairs 128 units to the left. Add a small or medium health and remove the fences.
mvm_isolation_b60002.jpg


Add a fence.
mvm_isolation_b60003.jpg


Add a height advantage with a bit of cover and ammo and health. This area is currently not being used at all.
mvm_isolation_b60004.jpg


Cut off the back of the room and move the ammo and health.
mvm_isolation_b60005.jpg


Add medium or large ammo.
mvm_isolation_b60006.jpg


Remove the 128 fence on the left and use only a 128 on the right.
mvm_isolation_b60009.jpg


Move the ammo and health. Maybe bridge the gap between the buildings and add a little room for cover.
mvm_isolation_b60010.jpg


If you have questions feel free to ask.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
ISOLATION RC1 CHANGES

* Added raised snowbank to the valley
* Adjusted walkway on ledge at entrance to valley
* Increased size of boulder + cover at entrance to valley
* Adjusted fence at stairs to bomb hatch
* Added one large ammopack at bomb hatch
* Changed position of large health and ammopack combo at bomb hatch
* Reduced size of redwood side room slightly
* Added various out-of-bounds detailing
* Updated and tweaked nav mesh

hyHoLrJ.jpg

OOdZhpr.jpg


You will also need the mission files, available here:

https://www.dropbox.com/s/7v04ty161e7i34n/mvm_isolation_rc1_missions_and_nav.zip?dl=0

These are the same missions as in B6. The Iron Gauntlet folks are working on updating these missions.

The nav mesh is included both in this zip and the map zip (you can not pack the nav mesh or the pop/mission files in with the map).

Read the rest of this update entry...
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
ISOLATION RC2/RC3 CHANGES

* Added mine alcove beneath bot spawn building
* Added spectator cameras
* Clipped fences near deathpits
* Fixed some issues with lightbulb props
* Added bot engineer locations (engy_nest01, engy_nest02, engy_nest03)
* Fixed an issue with the bomb landing on a rock in the valley
* Fixed some clipping issues at bot spawn
* Fixed nav mesh around boulder in valley
* Fixed nav mesh issue on wooden walkway at entrance to valley
* Fixed nav mesh issue on stairs of red wood flank from valley

(Skipping rc2 due to forgetting to add spectator cameras after rc2 was sent to mission makers for testing).

7L1BgS4.jpg


gv5SZPV.jpg


Missions are now COMPLETE! And the Expert wave has proven to be quite brutal!

aZrZZtI.png


Mission Overviews:

NORMAL
INTERMEDIATE
ADVANCED1
ADVANCED2
EXPERT

Special thanks to Spycrab, Alias, and Hydrogen for creating these missionf or Isolation. :D

Zip includes the nav mesh, missions, wave icons, and instructions. Everything you need to get Isolation running.

Workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=512476725

Read the rest of this update entry...
 
Last edited:
Sep 19, 2010
475
499
Played this on stream a few days ago. First time playing it and I really enjoyed it. Here's the VOD if you'd like to watch. I can't really remember the places we struggled, but I know we failed maybe 3 or 4 times. Took us about 90 minutes to knock it out.
 

The One Of Wonders

L1: Registered
Sep 28, 2016
11
14
This map is really cool, i wouldn't rate it as my favorite map.

But having made 5 MISSIONS for it, it's by far the best community map I've seen.

Maybe i'll release the extra missions i made for this map in a extension pack ;3