Payload pulley system?

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
357
193
Hello everyone, I have a question about payload carts and parts of the map moving. I am currently scrapping my original concept for the mayann project map I had based off of koth and have decided to go with a payload map taking place in a variety of mayan ruins and cave systems. A certain part of my map I am making needs to get the payload cart up onto a ledge and I thought it would be interesting if it were to have a sort of elevator/lift system where the cart will be pulled up by a pulley system and turned to where the track is facing. I am basing this idea off of Barnblitz with the turntable after you cap the first area. If anyone has any ideas on how I should do this or have any ideas for this map please feel free to reply to this post to help.

Thanks,
BlitzVS
 

Joshenkstone

L5: Dapper Member
Oct 24, 2015
208
184
Mhhh you could maybe have a look at the decompiled version of hightower thet has a lift at the end.
 

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
357
193
Ok, so I took a look at Hightower and I saw that the lifts for both sides have two seperate track paths, one for the cart itself, and the other for the lift dubbed track_clamp... Problem is, could I use a brush for it or do I need to use a model for the lift...
 

henke37

aa
Sep 23, 2011
2,075
515
Doesn't hightower use a brush? It's still a func_tracktrain, isn't it?
 

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
357
193
Doesn't hightower use a brush? It's still a func_tracktrain, isn't it?
I don't really know, all I saw was it had more than one path on the lift....
 

Joshenkstone

L5: Dapper Member
Oct 24, 2015
208
184