Visible nodraw textures in-game

Seitan

L3: Member
Oct 30, 2015
135
8
I'm making a map for the upcoming Mayann Update and i had this error since the first time i compiled and tested my map, there's visible nodraw texture in-game, this doesn't make any sense, all of this is func_detail and already tried selecting To World

what i can do?

79698ebcd1.jpg
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
Using nodraw on a displacement face will make it visible. Destroy the displacements, and they should disappear. Note that, similar to how you can apply a texture to only one face of a brush, you can also displace only one face of a brush (instead of displacing every face).
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Using nodraw on a displacement face will make it visible. Destroy the displacements, and they should disappear. Note that, similar to how you can apply a texture to only one face of a brush, you can also displace only one face of a brush (instead of displacing every face).
Buuuuuuuut as Seitan stated the nodrawn brushes are func_detailed displacements, something not supported in Source. If these guys were displacements the compile would've failed outright. Unless using nodraw on a displacement brush entity makes it ok again somehow.

Then again I also see @Seitan made the things world brushes again with the ToWorld option so they're not actually entities which would make Idolon's statement make more sense since displacement covered in nodraw do show up as nodraw. Also, afaik nodrawn brushes can accept any other materials besides other tooltextures such as triggers, playerclip or blockbullets (tools/toolsskybox being the only exception here afaik), so make sure that that isn't the case here either.