Stripping spies of their disguises?

Big Lou

L3: Member
Mar 17, 2008
120
27
Is there a trigger or texture that will strip spies of their disguises or at least prevent them from doing so? Any help would be greatly appreciated! Thanks!
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
It is possible, but it's not very stable. Because you must send the user a command to undisguise before he can disguise again.

point_clientcommand

Code:
disguise 8 <own team number>

(have havn't tested this, but in theory this should work)
 

Big Lou

L3: Member
Mar 17, 2008
120
27
Hmmm... it doesn't seem to work. I made a point_clientcommand and named it disguise. I then created a trigger multiple with this output:

On touching > disguise > command > disguise 8

However, this has no effect. I don't know if it's the name or the setup that's wrong. I also tried "disguise 8 <own team number>".
 

a2h

L2: Junior Member
Sep 18, 2008
93
30
You're supposed to replace <own team number> with the team number of the spy =P
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
It works?

Thats great to hear (I was planning to use it my self a while ago, but it's project is on hold :) )
 

3DRyan

L2: Junior Member
Aug 29, 2008
57
6
So. just out of curiousity, why are you doing this?
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
My reason is because I am doing a custom gametype (wich is on hold) And I wanted to sap the spies disguise :). But I think I will have a Alpha of that map ready in a few months :). (It's a very big project :p )
 

Big Lou

L3: Member
Mar 17, 2008
120
27
I too am making a custom gametype... can't say anything about it yet... but I will when it gets closer to release.

Anyways, the problem with this method is that once the spy is inside the trigger, he can redisguise as his own team. However, with my application, it's easy to just make "slices" of the trigger repeated down a hallway so that he is constantly disguising as his own team.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Sounds a bit like the idea that i have :p
 

a2h

L2: Junior Member
Sep 18, 2008
93
30
Oh that sounds REAL FUN. Piss off one class specifically and make them worthless.
How about a no rocket zone for soldiers, no sticky zone for demos.

Just jokin.

Ermm, no I'm not.

toolsplayerclip with non solid brushes below.

Profit.
 

Big Lou

L3: Member
Mar 17, 2008
120
27
Oh that sounds REAL FUN. Piss off one class specifically and make them worthless.
How about a no rocket zone for soldiers, no sticky zone for demos.

Just jokin.

Ermm, no I'm not.

Well, as I said before, I'm making an alternative gametype where differences or gimps in combat have no bearing. I understand how this would suck in a normal map, but this is far from that.
 

FaTony

Banned
Mar 25, 2008
901
160
Also, make a HUGE func_nobuild all over the map. Make all ur brushes func_brush. Make lots of water. Make lots of closed areaportals. Can't imagine moar now.
 

Big Lou

L3: Member
Mar 17, 2008
120
27
LOL, I don't think you guys understand that this isn't a proper gameplay map. Oh well...
 

Big Lou

L3: Member
Mar 17, 2008
120
27
And I can't wait to show you. But I must say it will be a while before a public beta is released. We just performed a private alpha and it went over very well... people loved it!