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KotH Shipping A2

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
Shipping - A "Normal" Warehouse.

This is my first Attempt at a King of the Hill map. The goal is to capture the central point in the middle warehouse, with multiple barriers and ramps allowing you to traverse a dynamic combat field. The warehouse has suffered a flash flood, and as a result the area is flooded with a 5 - inch film of water. You will not receive fall damage when you fall on the water in any shape or form.View attachment 15213 View attachment 15214 View attachment 15215 View attachment 15216 View attachment 15217 View attachment 15218 View attachment 15219 View attachment 15220
 

sooshey

:3c
aa
Jan 7, 2015
514
410
I can already tell you that gigantic sightline straight into the only spawn exit, and the height advantage of the rooftop right outside spawn, is going to be an issue.
 

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
I can already tell you that gigantic sightline straight into the only spawn exit, and the height advantage of the rooftop right outside spawn, is going to be an issue.
God Dammit I remember now.

Eh we'll see what people think during the next imp.
 

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
Welcome to Shipping version release 2! the koth map is back on track with addons, new Main area, and sightline breakers.

CHANGELOG
===========

-Made the Metal walkways more closer to the ground. Small shack - like buildings are on each side, with 2 platforms parallel to each other with shipping containers.

-Roof Areas removed

-Added a passageway from both teams warehouse that leads to the metal walkway area.

-More spawn doors

-The Spawn rooms are elevated by a few meters to prevent people getting sniped.

-Sightlines are broken apart, report via feedback so that I could fix them

-Water is removed. Made no sense.

-The small outdoor areas that were in the main area are removed as well.

Enjoy!

Read the rest of this update entry...
 
Aug 30, 2015
359
451