HotBox

KotH HotBox koth_hotbox_a8

Potada

L1: Registered
Jan 28, 2016
38
10
KOTH_HotBox - Baby's first map making. Please excuse the lighting.

So, this is my very first map. And I'm sure it shows.

A koth map centered mainly around vertical levels. Has lots of ledges and a few spawn exits to prevent camping (hopefully). Be careful of the molten pit.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
1. Your map doesn't have a version number.
2. No screenshots, no download.
3. The KOTH_ segment of your thread title is completely unnecessary.
 

Cargo_Tokens

L3: Member
Feb 19, 2015
116
71
Based off of screenshots the map looks more like a 3D platformer rather than a TF2 map. Also something to note: Heavies can't jump between those platforms and keep their mini-gun spun at the same time, making it a hard nerf against them.
 

Potada

L1: Registered
Jan 28, 2016
38
10
- Connected the upper ledges to form outer ring
- Scrapped lower platforms and put in walkways towards middle level
- Put in new platforms and walkways for molten pit
- Adjusted health packs
- Added another supply cabinet to stairway in both respawn rooms
- Fixed a trigger poking out that allowed switching classes when outside of red spawn room
- Slightly widened slanted walkways leading out of pit

Read the rest of this update entry...
 

Potada

L1: Registered
Jan 28, 2016
38
10
Just finished some work on the map. Will post new screenshots and download sometime tomorrow...today? Meh. 'Night.
 

Potada

L1: Registered
Jan 28, 2016
38
10
Due to a major screw-up on my part, I had to scrap the previous version of the map and completely remake it. I think, however, it may wind up better in the long run. Anywho...

- New overall layout
- Slightly improved lighting
- Rails replace cover panels on upper ring and mid-platform
- ramps leading from lava pits widened
- lava now uses trigger_ignite

Read the rest of this update entry...
 

Potada

L1: Registered
Jan 28, 2016
38
10
So, it's been a while since I posted any updates, especially on this map. However, I feel like what I'v done has made it a lot better since it started. Hopefully, you'll feel the same.

Updates:
- New and improved railings, which should give a little cover fire and prevent falling into the lava pit as much.
- Added some stalagmites and stalactites on the cap point and ceiling.
- Removed some walkways in battlements.
- Shuffled around the health packs.
- Completely new and simplified stairways. Have a couple of hiding spots.
- Spawn point moved to middle of new stairways. It was too easy to simply duck back into spawn, resupply and head back to battlements before. Added a small barrier in front of spawn door, though may remove said barrier in future update.

Read the rest of this update entry...