arena_samurai
-Demoknight bug hurts core concept
-Fun "class wars" type map, simple concept but enjoyable
-looks nice, simple and clean
-buggy logic, but can't blame you
-nothing particularly funny about it
koth_nyan_b1
-door logic set up wrong
-Why the pause, drags it out a lot
-jump pads are very buggy
-excessive use of shake
-spawns are broken (no respawn room visualizer)
-the nyan cat animation is really well done
-song gets old, not much replayability, timer is too long
-brutal sightline down the side
ctf_crowbar_r1
-Funny one-off joke, not a whole lot of replay value
-Fun silly fights, taunt killing around corners
-Wish there was more than one spawn exit
-Fun map for how quickly it could have been made
-2fort spawns :|
pl_hooood_a1
-funny reveal, very unexpected
-connected together well
-No pl HUD?
-can go very very fast
-joke gets stale after the first few goes at it
-is hoodoo
koth_twofortflooded
-Funny deathmatch space
-Some clever use of props
-still 2fort
-engineers and pyrosharks for days
-air pockets far underwater or more health could help, maybe?
-Flooded map + 2fort, not very original
-Noticed some culled faces in places where the water is meeting brushes
cp_spacepirates_rc1
-interesting idea, but too easy to capture
-can be very very fast rounds
-not much depth to it
-needs more spaces to fight in, last capture should've been further in
-didn't fight the logic anywhere, everything works!
koth_leveled_v1
-Surprising transition
-WOLFENSTEIN 3D!
-I like the warp areas
-some of the spawn doors could be built in better places
-Randomization adds replayability
-Minecraft map spawns are way too close, it's terrible
koth_the_vortex_rc1
-jump pads are a bit excessive, and also pretty buggy
-too many trigger pushes all over the place
-sort of fun as a deathmatch map
-not much fun overall, fighting the map to try to have fun rather than having fun with the map
-I can see what you were trying to do with it, but it didn't quite work
arena_bandit_a5
-interesting visually
-messed with my head in a few places
-Not funny, but a good arena map
-layout isn't bad for the mode
-randomized effect is cool, but hard to know what's going on
pls_payloadspam_a1r
-Interesting idea
-Could be a more visually defined without forcing players to read so much (no one reads)
-I like the beginning area, other than the first tiny doorway, very alive feeling
-Broken LDR lighting forces those in that mode into Fullbright (BIG negative)
-can trap people in spawn
-Can get very one-sided fast
-Not really funny, just a neat concept.
ctf_unintelligence
-errors on sandvich dispenser
-not much of a joke here?
-Isn't this just invade CTF?
koth_conveyor
-Buggy
-Can get into spawn
-needs more room to breathe, too chaotic
-Goofy fun, but often feel like I'm fighting the map to do what I want
koth_working_class_b1
-too easy to break capture by getting behind
-gimmick isn't explained at all, I shouldn't need it explained to me by other people
-layout isn't that great
-spectator camera is a bad way to explain mode
-scream effect is way overused
-could be a good idea maybe, but bad implementation
pd_meme_machine_b1
-Funny! Not a fan of memes, but this does it well.
-Good use of the gamemode
-Made a new meme with it, fitting. FYUEL HUNITS.
-Good use of pretty straight forward entities
-Lot of fun to play on, pretty decent fighting spaces.
cp_mann_shaft_a02
-goofy, good attempt at a "first map" aesthetic
-last makes me uncomfortable
-captures can last quite a long time
-fun to fight in gameplay spaces, but pretty meat grinder-y
-BUY WATERGATE STAMPS (lol)
cp_floorislava_b1
-Fun, if a bit hard to fight on at times
-Normal ground spaces are a nice break from the lava
-Pushing out of last is pretty difficult
-Sentries in lava is OP
-Clever take on a classic concept
-The displaced surface under the lava is a nice touch that not everyone would do
koth_kaboom_a4
-way too loud
-bombs are hard to hit
-not a terrible layout for the joke, but could be a better
-very dynamically changing map
af_rapture_b1
-very technical map
-good collaborative effort
-not funny or jokey
-could be a legit map
-got Valve support with entity additions
-some visual issues with excessive particles on mid made it difficult to see
-voice lines are a bit too quiet
-getting hit by a meteor is frustrating in a more serious map, maybe make them more obvious somehow?
-meteor landing placement logic is legic clever-as-hell
koth_prettysawlit_a5b
-very pretty, warm lighting, good use of colors
-feels very trainsawlaser derivitive (and therefor rather pander-y)
-a bit too many hazards all over the place, needs more room to breathe
-all dem references and jokes
-a lot of work to get all this setup right
dom_presidents_a1
-Fun, original idea, I laughed my ass off on the first go
-Control point turtles
-Hilarious first reaction potential, confusion followed up by hilarity
-Loud, too much announcer spam, ruins some of the replay value
-Simple concept, but very unique
arena_2016
-Gets old fast
-Fun for messing around
-Jokes will be dated very soon
-Battle of the snipers
-Some funny strats with the bouncy bottom part
ctf_supermarket_a1
-Captures get very difficult very fast
-layout is rather flat
-felt more goofy than funny, nothing stood out to me
pl_girllightninghillhouse
-Cart got stuck multiple times, very frustrating
-Unoriginal layout, artpass map
-feels very low effort
-couldn't even get to the end without getting too frustrated
-way too dark
-untested payload logic?
cp_recloak_a2
-Just visual jokes?
-Overscaled layout
-Standard 5CP map logic
-No real standout jokes, the rockets at mid are amusing, but easily missed