UEAKCrash's 2016 April Fools' Day Mini-Contest RESULTS!

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
april-fools-jpegged.png


The results are in!

Watch the video for the results, or click the spoiler below!


Third Place:
cp_floorislava_b1 by @Oatmeal

Second Place:
dom_presidents_a1 by @killohurtz & @soosh

First Place:
pd_meme_machine_b1 by @NickTF


Full points breakdown:
leJYUow.png

Congrats to all the winners and everyone who entered! Hit up @Fr0Z3nR to claim your prizes from the list!​
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,308
2,743
Don't think I can disagree with any of the placements, great job to everyone who entered.

Happy to take fourth despite the cripplingly low Fun score.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Here's all of my notes on each map. Note that these are just rough ideas I wrote down to help me remember each map and what I enjoyed/ did not enjoy about each.

arena_samurai
-Demoknight bug hurts core concept
-Fun "class wars" type map, simple concept but enjoyable
-looks nice, simple and clean
-buggy logic, but can't blame you
-nothing particularly funny about it


koth_nyan_b1
-door logic set up wrong
-Why the pause, drags it out a lot
-jump pads are very buggy
-excessive use of shake
-spawns are broken (no respawn room visualizer)
-the nyan cat animation is really well done
-song gets old, not much replayability, timer is too long
-brutal sightline down the side


ctf_crowbar_r1
-Funny one-off joke, not a whole lot of replay value
-Fun silly fights, taunt killing around corners
-Wish there was more than one spawn exit
-Fun map for how quickly it could have been made
-2fort spawns :|



pl_hooood_a1
-funny reveal, very unexpected
-connected together well
-No pl HUD?
-can go very very fast
-joke gets stale after the first few goes at it
-is hoodoo


koth_twofortflooded
-Funny deathmatch space
-Some clever use of props
-still 2fort
-engineers and pyrosharks for days
-air pockets far underwater or more health could help, maybe?
-Flooded map + 2fort, not very original
-Noticed some culled faces in places where the water is meeting brushes


cp_spacepirates_rc1
-interesting idea, but too easy to capture
-can be very very fast rounds
-not much depth to it
-needs more spaces to fight in, last capture should've been further in
-didn't fight the logic anywhere, everything works!


koth_leveled_v1
-Surprising transition
-WOLFENSTEIN 3D!
-I like the warp areas
-some of the spawn doors could be built in better places
-Randomization adds replayability
-Minecraft map spawns are way too close, it's terrible


koth_the_vortex_rc1
-jump pads are a bit excessive, and also pretty buggy
-too many trigger pushes all over the place
-sort of fun as a deathmatch map
-not much fun overall, fighting the map to try to have fun rather than having fun with the map
-I can see what you were trying to do with it, but it didn't quite work


arena_bandit_a5
-interesting visually
-messed with my head in a few places
-Not funny, but a good arena map
-layout isn't bad for the mode
-randomized effect is cool, but hard to know what's going on


pls_payloadspam_a1r
-Interesting idea
-Could be a more visually defined without forcing players to read so much (no one reads)
-I like the beginning area, other than the first tiny doorway, very alive feeling
-Broken LDR lighting forces those in that mode into Fullbright (BIG negative)
-can trap people in spawn
-Can get very one-sided fast
-Not really funny, just a neat concept.


ctf_unintelligence
-errors on sandvich dispenser
-not much of a joke here?
-Isn't this just invade CTF?


koth_conveyor
-Buggy
-Can get into spawn
-needs more room to breathe, too chaotic
-Goofy fun, but often feel like I'm fighting the map to do what I want


koth_working_class_b1
-too easy to break capture by getting behind
-gimmick isn't explained at all, I shouldn't need it explained to me by other people
-layout isn't that great
-spectator camera is a bad way to explain mode
-scream effect is way overused
-could be a good idea maybe, but bad implementation


pd_meme_machine_b1
-Funny! Not a fan of memes, but this does it well.
-Good use of the gamemode
-Made a new meme with it, fitting. FYUEL HUNITS.
-Good use of pretty straight forward entities
-Lot of fun to play on, pretty decent fighting spaces.


cp_mann_shaft_a02
-goofy, good attempt at a "first map" aesthetic
-last makes me uncomfortable
-captures can last quite a long time
-fun to fight in gameplay spaces, but pretty meat grinder-y
-BUY WATERGATE STAMPS (lol)


cp_floorislava_b1
-Fun, if a bit hard to fight on at times
-Normal ground spaces are a nice break from the lava
-Pushing out of last is pretty difficult
-Sentries in lava is OP
-Clever take on a classic concept
-The displaced surface under the lava is a nice touch that not everyone would do


koth_kaboom_a4
-way too loud
-bombs are hard to hit
-not a terrible layout for the joke, but could be a better
-very dynamically changing map


af_rapture_b1
-very technical map
-good collaborative effort
-not funny or jokey
-could be a legit map
-got Valve support with entity additions
-some visual issues with excessive particles on mid made it difficult to see
-voice lines are a bit too quiet
-getting hit by a meteor is frustrating in a more serious map, maybe make them more obvious somehow?
-meteor landing placement logic is legic clever-as-hell


koth_prettysawlit_a5b
-very pretty, warm lighting, good use of colors
-feels very trainsawlaser derivitive (and therefor rather pander-y)
-a bit too many hazards all over the place, needs more room to breathe
-all dem references and jokes
-a lot of work to get all this setup right


dom_presidents_a1
-Fun, original idea, I laughed my ass off on the first go
-Control point turtles
-Hilarious first reaction potential, confusion followed up by hilarity
-Loud, too much announcer spam, ruins some of the replay value
-Simple concept, but very unique


arena_2016
-Gets old fast
-Fun for messing around
-Jokes will be dated very soon
-Battle of the snipers
-Some funny strats with the bouncy bottom part


ctf_supermarket_a1
-Captures get very difficult very fast
-layout is rather flat
-felt more goofy than funny, nothing stood out to me


pl_girllightninghillhouse
-Cart got stuck multiple times, very frustrating
-Unoriginal layout, artpass map
-feels very low effort
-couldn't even get to the end without getting too frustrated
-way too dark
-untested payload logic?


cp_recloak_a2
-Just visual jokes?
-Overscaled layout
-Standard 5CP map logic
-No real standout jokes, the rockets at mid are amusing, but easily missed
 
Last edited:

TyeZenneth

L6: Sharp Member
May 31, 2014
340
293

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
Well I didn't come last so that's something.

I can still improve the map and make it playable and enjoyable by others in the future. That is if people don't mind playing an April fools map outside of April.
 

DrLambda

L69: Teeheehee, Member
aa
Feb 18, 2015
458
475
I saw this when i woke up tonight and only now am able to react.
While i obviously hoped for a spot in the Top 3, i had every map in front of leveled actually in front of leveled, and i consider a 5th place and a honorable mention for my first contest a sweet result. I'm happy with it :)
The results show me that if i wouldn't have cut a lot of content for schedule reasons, and would've been able to put more time in rather than stopping on the 26th March, i might have gotten an even better result. (Although i really screwed up by forgetting to include an secret on the Wolfenstein map ;) )
I actually watched like every single replay from the servers that was longer than a few minutes, and watching them and the reaction to the different levels and the teleport sequence was as enjoyable as creating the map itself, which is saying something.
Thanks to the contest, i got way more comfortable with logic inside maps as well as some other parts of mapping. I think i improved a lot. Finding a way to make the map do what i want it to do rejuvenated my interest in mapping, and i'm already using some of that new knowledge for my "serious" projects.
Congrats to the winners, i had a blast playing your maps!

And last but not least, i made a Steam Workshop Collection for all contest maps on the workshop. If i missed someone's map, please send me a PM or contact me over Steam.