- Oct 1, 2012
- 89
- 8
Having trouble with my soundscapes not working correctly. I have my env_soundscape_triggerable and my trigger_soundscape set up as so:
My soundscape text, which is saved in the scripts folder and has the same name as my map looks like this:
I can't figure out why its working. When I use soundscape_debug, the soundscapes are being triggered but the music does not play. I copied and pasted the script text and the soundscapes from my previous map that worked, I just changed the file name and the music.
My soundscape text, which is saved in the scripts folder and has the same name as my map looks like this:
"BGM.bird"
{
"dsp" "0"
"playlooping"
{
"volume" "1"
"pitch" "100"
"soundlevel" "SNDLVL_70dB"
"wave" "bgm_bird.wav"
}
}
"BGM.sans"
{
"dsp" "0"
"playlooping"
{
"volume" "1"
"pitch" "100"
"soundlevel" "SNDLVL_70dB"
"wave" "bgm_sans.wav"
}
}
"BGM.Stop"
{
"dsp" "0"
"channel" "CHAN_AUTO"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "common/null.wav"
}
I can't figure out why its working. When I use soundscape_debug, the soundscapes are being triggered but the music does not play. I copied and pasted the script text and the soundscapes from my previous map that worked, I just changed the file name and the music.