Getting Tf2 Maps Into Hammer

Fluid

L1: Registered
Aug 1, 2015
2
1
It has been so long since I've used hammer, like 5 months ago was the last time I've used it, so bear with me here.

I'm making an sfm poster that requires a mirror, now I have all the things I need to make it, I just need the vmf of cp_mountainlab, and all other Valve maps for future reference.

I'd actually really like to get into mapping for personal, and public uses, so maybe also taking inspiration from valve maps and finding out what X prop is called from X map may also help.
 

Hotel Detective

L4: Comfortable Member
Dec 10, 2014
187
191
Also doesnt SFM have a copy of all valve maps by default? Ive only tried to use SFM once, but I used mountainlab as the testing map.
SFM uses the compiled BSP files I believe, not the decompiled VMF files.

Wouldn't it be simpler to add the mirror (I assume you mean model) via SFM instead of to the map itself using Hammer?
 

Fluid

L1: Registered
Aug 1, 2015
2
1
http://tf2maps.net/threads/valve-maps-decompiled.5952/

Please use the search bar before making a thread.
Thank you, sorry.

Also doesnt SFM have a copy of all valve maps by default? Ive only tried to use SFM once, but I used mountainlab as the testing map.
Well... VVV
SFM uses the compiled BSP files I believe, not the decompiled VMF files.

Wouldn't it be simpler to add the mirror (I assume you mean model) via SFM instead of to the map itself using Hammer?
It's a texture that actually reflects things, so I had to make a block with the mirror texture on it, then put a wood border around it, and then there's my mirror. More info here.