Edit 2: Here is our current schedule. I think anything submitted past Wednesday will be moved to the following week, so we can get used to the submission requirement time.
Map | Time | Author | Download
Stovepipe Wells a3 | 0900 | Nineaxis | http://forums.tf2maps.net/downloads.php?do=file&id=686
ctf_downpour_b3 | 0930 | Randdalf | http://www.fpsbanana.com/maps/67279
ctf_deathflag_a1 | 1000 | Immortal-D | http://forums.tf2maps.net/downloads.php?do=file&id=614
cp_tributary_a2 | 1030 | ChronoTriggerFan | http://tek-spec.net/tf/tc_tributary/cp_tributary_a2.zip
cp_dryer_b3 | 1100 | Earl | http://forums.tf2maps.net/downloads.php?do=file&id=653
arena_pokemon_stadium_b1d | 1130 | ChickenHunter | http://forums.tf2maps.net/downloads.php?do=file&id=692
Edit 1: To clarify, I was taking my times from U.S. Central Standard. http://www.timetemperature.com/tzus/time_zone.shtml
0900-1300 at 72.233.93.233:27015 Just post your request here. Due to this being the first, some flexibility is allowed for making your requests. Subsequent testing days must be made 1 week in advance.
Guidelines For Testing: Due to issues past and present, I am laying down a few rules. Map testing should be a fun experience to talk seriously w/ your fellow mappers and gamers. That said, please don't be discouraged or scared while reading the first and most important rule.
1. Absolutely no bitching! The people who show up for testing do so because of their appreciation for custom TF2. Most of these individuals are also looking to get some feedback on their map. It is very much a group effort. When we first began the testing events, there was a lot of disrespect and jerkiness if things were not perfect. Example: It's one thing to say 'I think we need more than 5 peeps per team for this part of the map.' As opposed to 'How can I get good feedback like this? The admins/testers/whoever really need to pay more attention. Why bother like this?' Should I hear anything from the latter category, I won't think twice about banning your ass.
2. In order for things to run smoothly, testing requests must be made 1 week prior. This seems pretty harsh I know, but there really is no better way. The big problem we always have is planning. Maps requested for testing will be added to the server as soon as possible. This has to be done manually by an admin b/c of the aforementioned abuse of the direct upload service. Though I have an idea to get around it, for now you'll just have to tough it out.
3. You may not get sufficient testing on the day you request; don't freak out. Whether b/c of a low turnout or everyone gets tired after a couple hours. Simply post a request for the following week, saying only a couple peeps were available, or you only got like 5min. Such incidents will take priority during the next testing day. If there happen to be a dozen people looking for feedback that day, you'll have to be accommodating.
4. Reread #1.
Stovepipe Wells a3 | 0900 | Nineaxis | http://forums.tf2maps.net/downloads.php?do=file&id=686
ctf_downpour_b3 | 0930 | Randdalf | http://www.fpsbanana.com/maps/67279
ctf_deathflag_a1 | 1000 | Immortal-D | http://forums.tf2maps.net/downloads.php?do=file&id=614
cp_tributary_a2 | 1030 | ChronoTriggerFan | http://tek-spec.net/tf/tc_tributary/cp_tributary_a2.zip
cp_dryer_b3 | 1100 | Earl | http://forums.tf2maps.net/downloads.php?do=file&id=653
arena_pokemon_stadium_b1d | 1130 | ChickenHunter | http://forums.tf2maps.net/downloads.php?do=file&id=692
Edit 1: To clarify, I was taking my times from U.S. Central Standard. http://www.timetemperature.com/tzus/time_zone.shtml
0900-1300 at 72.233.93.233:27015 Just post your request here. Due to this being the first, some flexibility is allowed for making your requests. Subsequent testing days must be made 1 week in advance.
Guidelines For Testing: Due to issues past and present, I am laying down a few rules. Map testing should be a fun experience to talk seriously w/ your fellow mappers and gamers. That said, please don't be discouraged or scared while reading the first and most important rule.
1. Absolutely no bitching! The people who show up for testing do so because of their appreciation for custom TF2. Most of these individuals are also looking to get some feedback on their map. It is very much a group effort. When we first began the testing events, there was a lot of disrespect and jerkiness if things were not perfect. Example: It's one thing to say 'I think we need more than 5 peeps per team for this part of the map.' As opposed to 'How can I get good feedback like this? The admins/testers/whoever really need to pay more attention. Why bother like this?' Should I hear anything from the latter category, I won't think twice about banning your ass.
2. In order for things to run smoothly, testing requests must be made 1 week prior. This seems pretty harsh I know, but there really is no better way. The big problem we always have is planning. Maps requested for testing will be added to the server as soon as possible. This has to be done manually by an admin b/c of the aforementioned abuse of the direct upload service. Though I have an idea to get around it, for now you'll just have to tough it out.
3. You may not get sufficient testing on the day you request; don't freak out. Whether b/c of a low turnout or everyone gets tired after a couple hours. Simply post a request for the following week, saying only a couple peeps were available, or you only got like 5min. Such incidents will take priority during the next testing day. If there happen to be a dozen people looking for feedback that day, you'll have to be accommodating.
4. Reread #1.