Payload not Killing upon Explosion

Illius

L2: Junior Member
Mar 27, 2016
65
12
So I am using ABS's Gamemode Library, specifically the Payload one. However, on the final cap the explosion doesn't kill anybody. I swore it did when I first loaded up the back but I could be wrong. Anybody know why this is (any entities I'm missing?)
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
The killing players part is handled by a large trigger_hurt brush covering the area around the final point. The ABS prefab doesn't include one of these, so you'll need to create it yourself. Set it to start disabled, change the damage amount and type to something appropriate, and then send a pair of outputs from the explosion trigger that enable and disable the trigger_hurt over a split second.