MannShaft

CP MannShaft a2 reup

Egan

aa
Feb 14, 2010
1,375
1,721
MannShaft - Ride up and down on the Mann shafts, or go to the disco

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Welcom to the Mann Shafts! Ride the elevators up and down, or go dancing at the disco! If Blu team kills the party (the disco ball duh!) they get UBER advantages! xD

The A point will start going up and down slowly after blu first steps onto it, but if blu stays there it will move faster and faster before throwing the blu team violently into space (when they capture).

The B point is in the disco, equipped with music buttons for the DJs. The discoball above the point has 6000 hitpoints, and if blu team destroys it they get both temporary and permanent buffs for this point.

The C point is the rocketship which quickly moves up and down into the holding rings. Blu will need to climb on top of the rocket and stay there to win the game!

Currently taking feedback and suggestions. :)

Muddy : so how many of these maps are actually april fools maps
LeSwordfish : !fb broken areaportal
[SM] LeSwordfish wants to rock the vote. (1 votes, 6 required)
Tekku?? : mmm broken areaportals all over the place
[SM] Tekku?? wants to rock the vote. (2 votes, 6 required)
Yrrzy : can we at least play it
Yrrzy : who knows it could have a Hilarious Gimmick
LeSwordfish : we dont need to test it
sil : god this map sucks
*DEAD* Muddy : well it's better than the last map
Yrrzy : ^
LeSwordfish : i kinda disagree tbh
Yrrzy : this one tries
Muddy : at least this map is actually an april fools map
LeSwordfish : yeah but it fails
Tekku?? : I do want to see C tho
Tekku?? : It's probably meh
Yrrzy : i feel like you gotta give the map a chance in case the finale saves it or smth
*DEAD* Muddy : i don't think the finale is going ot save it
Mikusch : is that a giant thrusting cock
 
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Egan

aa
Feb 14, 2010
1,375
1,721
If you guys really do have any feedback -

-From what I saw off the streams the discoball should maybe add a minute to the B timer - since one team didn't destroy it fast enough. Maybe put a sign about killing the discoball with a light in front of it in front of blue's first forward spawn since people still didn't realise what was going on for like 10 minutes somehow.
-C seemed to get a bit stale, maybe it's too wide of a space for red to go, and blu didn't really push into any area strategically as a team. I kinda forced in that area from pd_cuisine (the roofs near the entrance to C) but I don't think it's conducive to good gameplay in this context, rip.
-The low gravity perk on C was funny, but it made it even harder for blue to attack the rocket because now red was even more easily able to gain the high ground. Red held C kinda way too easily it seemed. Blue should get a second 'advantage' fighting C maybe?
-The A point seemed great when playing with bots, but in two matches I saw in streams no one held it for longer than 2 minutes, so maybe I'll lower red respawn, or give a better hangout spot, or idk, suggestions?

I haven't played it myself yet, so I'll try to do that sometime; hopefully there are other people who still would want to play a joke map.

Edit: Ok, A didn't seem to be defended because red team was completely distracted by the disco and DJ buttons at B point - this wasn't a problem with bots evidently. B's discoball function really does need to be highlighted better. If C had something like the discoball - which eventually gave blue an advantage I think that could be cool, cause ya at the moment #1 C is hard to survive as blue on, and #2 C gets kinda boring like 2 minutes into playing it.

B is probably the coolest part of the map because of its fun function. A was awesome with bots but players get too distracted so probably shut down the disco until A is capped - maybe have red spawn in front of the disco entirely also?
 
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