Force spawn player... just One player

Fragancia

L2: Junior Member
Feb 22, 2013
91
33
I'm not sure exactly what you're asking.
Looking at his previous posts, I think he's trying to make a map similar to the MGE mod, where both players one player respawns if one kills the other with the killer getting overheal after IIRC. I don't think it's possible to spawn just one single player without plugins.
 
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henke37

aa
Sep 23, 2011
2,075
515
He just wants to respawn a player.
 

henke37

aa
Sep 23, 2011
2,075
515
What is death? In this game that is. Not much it turns out. From the viewpoint of respawning, all that is done to undo the death state is to place the player at a given spot (possibly out of many) and reset various variables, such as ammo and health.
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
What is death? In this game that is. Not much it turns out. From the viewpoint of respawning, all that is done to undo the death state is to place the player at a given spot (possibly out of many) and reset various variables, such as ammo and health.
I started reading your post as if it was an epic monologue. What is death? Death is love, death is life. But yes I believe respawning is pretty much what you just said.
 
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Freyja

aa
Jul 31, 2009
2,994
5,813
I don't think this is possible to do for just a single player, anything that affects respawn times will affect the entire team
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
What is death? In this game that is. Not much it turns out. From the viewpoint of respawning, all that is done to undo the death state is to place the player at a given spot (possibly out of many) and reset various variables, such as ammo and health.
Well, it does not "reset" health and ammo, as they are integer values, without any given state they could be "reset" to. Pretty sure respawning:
  1. works much more complicated than how you described it;
  2. just calls some resupply method that probably calls player's function to set health to needed state, then calls all weapons' function to make them have needed values of ammo;
  3. etc
It does not place the player. Once he's dead, he no longer exists in this place and anywhere. Once he's not, he's created again in given places (teamspawns).

Will anybody give a damn? Did I answer and say what I wanted to say? I don't know.
 

Avaray

L2: Junior Member
Oct 14, 2011
72
4
Yes, im lookin for this because of my "MGE" project.
At this moment Im using point_teleport to teleport player to his spawn point.
Its like: Player1 is killing Player2. Player2 is spawning and Player1 is teleporting to spawn place.
In this way Player1 have advantage. Why? - Because he is not loosing time for "Equipning" his loadout and he can do rocketjump without waiting.

Completely messed up. @henke37 said you want to respawn a player, but how to respawn a player if he's not dead? Ask more clearly.
Re-Spawning alive players is possible with game_forcerespawn. Im using that method for map with just one single arena (to spawn Red or Blue team).

My English isnt so good, but I think I writed my question properly and it have sense:
Is that possible to force to Spawn just one player?
Im lookin for answer for my question.
Im not lookin for Ideas how to solve my problem in other way (because I know how to solve my problem in other way).

I didnt worked with VScripts yet. Maybe I should start search there?
 
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Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
I didnt worked with VScripts yet. Maybe I should start search there?
TF2's version of Source doesn't support VScripts. Here is a list of games supporting it. Spoiler alert: TF2 isn't on it.