BeerBowl

PL BeerBowl b8

NightHawK

L3: Member
Mar 1, 2008
107
74
Beta 8 Changelog:
-Reverted lighting back to a previous version (b5a)
-Final Capture Point Changes
---Changed the doors to one way doors on the top right flank, BLU now has to jump down to attack bottom right sentry spot.
---Changed the layout of the left flank and added a door, to slightly slow down BLU from that area.
---Added another door to final RED spawn.
-Reduced Maximum Cart Speed by 11%
-Reduced Addtime on CP3 by 30 seconds
-Added nobuild triggers to certain areas.
-Made the friendship bridge near CP2 look cleaner.
-Reduced the yellowness in many of lights around the map.
-Fixed various exploits.

Planned upcoming changes:
-Figure out a way to do a two cart system with rollforward and rolldown mechanics without having the two cart go inside each other.
-Keep polishing and improving the map.
-Make the forward spawn after CP2 less awkward.

Read the rest of this update entry...
 

Kaibz

L1: Registered
Jul 10, 2015
6
6
Just a quick post to say that we added Beerbowl yesterday to our server rotation (THG Teamwork server) and it's great succes, our regular players like it, and i think it's going to be nominated and played very often.
Great map and great fun for all of us, thank you for making it !!!
Cheers !