Texture looking streched/low quality

Co2medicCoder

L1: Registered
Mar 31, 2016
3
0
Ive been working on my map the dev textures look ok and then i decided to start texturing to find that all the texture i applyed were all streched or low quality if anyone knows how to fix this all help is apprishiated thanks
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Most likely you had texture lock on the whole time you were working, so every time you resized something, the texture got stretched or squashed along with it. Generally speaking, you want to keep that off except when you're resizing overlays. As for the "low quality", Hammer naturally has lower texture detail than the game (unless you have textures turned down in the game as well); don't worry about that.
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
you want to keep that off except when you're resizing overlays.

Quick correction: scaling texture lock is not required to resize overlays; regular texture lock will work fine.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Huh. I always assumed that regular texture lock doubled as a scaling lock, since that's literally what it's for when you're messing with overlays.

Hammer is very weird.