Request: Badwater Style Payload Setup

Aug 19, 2008
1,011
1,158
i´m going crazy, as soon as i try to make all the payload stuff according to valves tutorial on it, my mind goes blank and i seem to get it wrong every time. dependencies drive me crazy

Long story short, my cart doesn´t move a bit, just keeps moving millimeters back and fort


trypto upload the goldrush version of payload
http://forums.tf2maps.net/downloads.php?do=file&id=360

so i wanted to ask if someone could take a minute and copypaste his 1-stage, 4cp, badwater-style cart-setup with all that is neccessary into a vmf and upload it,
so i could snuggle it to my map

plzplzplz save my sanity
 

bob+M|M+

L6: Sharp Member
Mar 31, 2008
346
394
alright, I quickly copied the entities together into a vmf. It's basically the entity setup from badwater with just changed names for some of the entities. If you want me to add a list of the entities and a short description let me know....also if something isn't working.

Payload Setup (zip 6KB)


Awesome, thanks so much for this


Everything is perfect but the cart is invisible for some reason. :confused:
 

bob+M|M+

L6: Sharp Member
Mar 31, 2008
346
394
yes it is facing to the right, I started building my map directly from the prefab.

what happens is.. the cart is split into two parts. One part is the cart prop with no collision sitting stationary on the side, while its collision part is functional (but invisible) on the track.

anyhow, I already fixed this problem by replacing the cart with the badwater cart setup, but it's really strange why this problem would occur...
 
Last edited:

gibsrus vash

L1: Registered
Jan 20, 2009
2
0
wow thanks man with this i will finally be able to finish my map that is about twice as big as the track i made with it, with more control points it will be the best
thanks again man