- Jan 4, 2008
- 593
- 88
I have a big piece of glass, that is a func_breakable. I want to end the round on break, and end the map after a team breaks the glass three times. I have never used a math_counter before but I'm assuming this is how it's done. If someone could tell me which game entities to end the round/map right it would be a huge help. Maybe just a list of necessary entities?
func_breakable to end round, which also adds 1 to math counter (one math_counter per team right?) then set the max to 3 and ouput on maxhit to game_end?
do I need one game_round_win per team? and one end_game per team? I'm pulling my hair out over here! D:
func_breakable to end round, which also adds 1 to math counter (one math_counter per team right?) then set the max to 3 and ouput on maxhit to game_end?
do I need one game_round_win per team? and one end_game per team? I'm pulling my hair out over here! D: