thread about general koth structures

Umaroth-24

L2: Junior Member
Jan 1, 2016
63
18
Hey all! I was just wondering, is their already a thread about some general koth structures and the most common width and length of the different yards in a koth map? I was already trying to find out myself how long it takes to get to mid (with the different routes) in kothmaps following the viaductformula.
If their already is a thread or post about those kind of topics, i would like to know (cuz that would save me some time;)). If not, then i would try to find out myself and maybe make a thread about it:D.
 

Muddy

Muddy
aa
Sep 5, 2014
2,575
4,592
There's not really any ideal size for any area of a koth map... it's more about how long it takes to get from spawn to mid.

When I'm working on a map, I like to time myself (as a Soldier) running from spawn to the center control point, then time myself doing the same thing on official maps and comparing the times.
 

Umaroth-24

L2: Junior Member
Jan 1, 2016
63
18
Of course I understand there is not an ideal size, but to know in which those sizes can variate could be helpful while making a map. For myself I wanted to know my map isnt scaled in a weird way. I think knowing in which the sizes from the different yards of official koth maps (following the viaductformula) can variate, can only be helpful with scaling and probably gives more confidence about the way you scaled it.
 

Umaroth-24

L2: Junior Member
Jan 1, 2016
63
18
I already used playermodels for my map, but with those i made my map taking 6 seconds longer to get to mid as a pyro then the common time for that route (and I already wear glasses;)). Because of that i just wanted to know those sizes, just to have more confidence while working on it.