The "trainyard crane" prop set breaks the laws of physics

Kataiser

L1: Registered
Aug 3, 2015
47
2
fJbxfla.png


Is there any way to make the ropes connect properly? I also intend for the crane to (appear to) move vertically instead of horizontally, so how could I make that work with props?
 
Sep 10, 2015
142
39
fJbxfla.png


Is there any way to make the ropes connect properly? I also intend for the crane to (appear to) move vertically instead of horizontally, so how could I make that work with props?

There's probably a prop or brush that connects them in the map, or there may be a seperate version of each piece. As for making it move, set it to a prop_dynamic and set it's parent to a func_tracktrain. Here's the dev wiki page for track trains https://developer.valvesoftware.com/wiki/Func_tracktrain, and here's a tutorial on this site http://tf2maps.net/threads/tutorial-trains-the-easy-way.11495/.
 

FerJox22

L1: Registered
Jul 7, 2014
28
10
That's not the prop set you're looking for. I mean, just look at this:
800px-Cpwell01.jpg

The prop at the top is definitely different. Plus, the platform looks physically unrealistic if it's hanging in mid-air.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
That's not the prop set you're looking for. I mean, just look at this:
800px-Cpwell01.jpg

The prop at the top is definitely different. Plus, the platform looks physically unrealistic if it's hanging in mid-air.
Actually they look like the same prop, only with extra little crane props attached.

Incidentally, if you're having trouble recreating that prop setup by yourself, you can always download the decompiled version of Well and copy-paste the point into your own map. Trust me, no-one will mind. ;)