KotH koth_snowfactory [Deleted]

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SparkyShock

L3: Member
Feb 6, 2016
125
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koth_snowfactory - An abandoned factory in the middle of some snowy hills

This is my seconded attempt at making a map and i have high hopes this time.
Lore:
Red and Blu have decided to fight over an abandoned warehouse/factory to have storage for all the hats and useless weapons they get.
The gimmick:
When either team caps, the other teams door on the left opens up. This adds another way to attack the point to take it back.

The map is kinda small but that shouldn't really matter. 20160315191020_1.jpg
 

Inventorkid

L1: Registered
Oct 12, 2014
23
3
This looks pretty nice. There are two issues I found immediately, one pretty big, one pretty small.

The fences on the sides of the map, are Half-Life 2 props I believe. I'd change them to a TF2 prop instead, like models/props_gameplay/security_fence512_lower.mdl

I remember you asking about making doors open when a point is capped, so I'm pretty sure that was what you were going for here. However, the RED door opens whenever a BLU dude even steps on the point. Everything else works, though. Any idea what could be wrong?
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
You probably used the OnStartTeam2 output instead of OnCapTeam2.
 

SparkyShock

L3: Member
Feb 6, 2016
125
14
This looks pretty nice. There are two issues I found immediately, one pretty big, one pretty small.

The fences on the sides of the map, are Half-Life 2 props I believe. I'd change them to a TF2 prop instead, like models/props_gameplay/security_fence512_lower.mdl

I remember you asking about making doors open when a point is capped, so I'm pretty sure that was what you were going for here. However, the RED door opens whenever a BLU dude even steps on the point. Everything else works, though. Any idea what could be wrong?

First: thank you for playing the map.
Second: I didn't realize the props were half life, never noticed since I have Half Life 2 so they looked normal. Also sometimes when it put outputs they mess up so thanks for telling me.
I'm away for the next 4 days so I'll fix it when I get back.
Static
 

SparkyShock

L3: Member
Feb 6, 2016
125
14
I fixed some small things...
- Changed the fences to be tf2 fences so they are textured correctly
- Removed the fence on the other side of the gate to (eventually) add a car that can RUN YOU OVER... but i couldn't get it working sooo later.
- The gates are now working properly for each team
- Fixed a sightline to one of the spawn entrances
A2 will released when i get some gameplay testing done.

Read the rest of this update entry...
 
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