Reckoner

CP Reckoner rc6

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Lain

lobotomy success story
aa
Jan 8, 2015
724
757
I'm enjoying the look of last, but middle and second look very messy and non-uniform. It might be worth it trying to simplify the buildings into larger entities rather than having them be tiny and scattered everywhere.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
This map would look ten times prettier if the color schemes were consistent, but right now they are all over the place. Green is fine, but it is the random switches to yellow and black (and different shade of green at one point near mid) that kinda kills the theme in my opinion.
 

phi

aa
Nov 6, 2011
832
1,815
This map would look ten times prettier if the color schemes were consistent, but right now they are all over the place. Green is fine, but it is the random switches to yellow and black (and different shade of green at one point near mid) that kinda kills the theme in my opinion.

well, it's the first artpass... things like this can and will be fixed. for everyone, please try not to act as if all my detail here is set in stone or final, i'm every bit as willing to change it now as i was to make it earlier. that's what feedback is for.

I'll try to make things more consistent, and coherent.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Overlays and metal textures designed by iiboharz.
Wet floor sign by Seba and iiboharz.
Japan pack made by Freyja and EArkham.
Two textures in the map made by Fubar.
Valve shipping containter edit made by Fantasmos and Bakscratch.
Oceanic props part of the Bulletcrops pack.
76bf0af311476d1aed0c84430ba85963.png
 

Aeix

L3: Member
Feb 14, 2016
147
58
Oh wow, this is actually using the same style as de_season! :)
 

phi

aa
Nov 6, 2011
832
1,815
lots of assets in this map are unreleased right now - we're all (aka the people working on this) working on refining the textures and getting them to a point where we'd consider them ready for release. the wet floor sign is one of them, although we might be able to give that an early release since it's Pretty Damn Cool.

b4nny really liked the map from what I saw - as well as other important tf2 comp players like Sideshow - they've been pugging it, giving feedback, great things. I think it was received rather warmly.

B1A has also been added to the official rotation of popular pugging service PugChamp - alongside the 7 main maps in ESEA. So far it's the only map not in ESEA rotation that is on the pug list. Great stuff, lots of feedback coming from there.
 

phi

aa
Nov 6, 2011
832
1,815
Quote the thread that I found your geometry that I used as inspiration:

"I don't ask for credits, enjoy."

Now, I will credit you if you ask, but being passive aggressive about it won't get you anywhere. Note that a lot of geometry was changed from your original file and a great chunk if it is of my own design.

Again, I will credit you if you ask.
 

Habeebit

L1: Registered
Jul 19, 2015
26
39
I know its already been pointed out, but I do like the similarities between this and Season. I'm interested in seeing what it looks like in the end, also that skybox looks fantastic
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
R/E C K O N E R
R E C K O N E/R
R E C/K O N E R
R _E C K ON E R
R E C K O N E R
R E C K_O N E R
R_E C K O NE R
I see that somebody's a fan of Radiohead.