Looking for some people to collab, or just help teach me

obodobear

L4: Comfortable Member
Mar 15, 2016
172
32
So for the longest time I've wanted to make a tf2 map of treasure town from pokemon mystery dungeon time/darkness/sky but have never really been serious about it until now. I made some sort of ugly starting thing and know some of the basics like applying textures spawn rooms skybox ect. but I still have a long way to go. If you have ever played the game that would be pretty helpful and it would be cool to see someone be as excited as me to make it. I'm recruiting as many people as possible because even if I don't know much about this, I can tell it will be kind of difficult to make... But! I'm really determined to do whatever I can to help out because this has been the map of my dreams for a long time. Thank you!

Also add me on steam too to make things a bit easier w/ communicating and all it's- obodobear the sniper shark
 

Nighttime71

L2: Junior Member
Jan 11, 2016
86
40
I would recommend you start out small and make a regular map because those are some high ambitions you got there. Keep that in the back of your head but start out more small.
 

obodobear

L4: Comfortable Member
Mar 15, 2016
172
32
I know I really should do that... But right now I'm not really sure what else I'd make maybe a deathrun map? But I'm just really obsessed w/ mystery dungeon and I've thought of so many cool ideas for the map like a dj room and stuff so I feel a bit stuck
 

sooshey

:3c
aa
Jan 7, 2015
514
410
Is this map gonna be a standard tf2 gamemode or something more like a trade map that won't follow official map conventions? Depending on your answer to that question, you should tackle your project very differently.
 

obodobear

L4: Comfortable Member
Mar 15, 2016
172
32
it will be a trade map
 

sooshey

:3c
aa
Jan 7, 2015
514
410
Either way, Crash's mapping tutorials will be a big help to you. I assume you know what trade maps are like so you can use them as inspiration. At least you won't have to worry so much about gamemode-specific layouts and class balance.

I would recommend not forming a large group of collaborators because big groups are hard to communicate in and either nothing will get done or your project will go 10 wrong ways at once. Also, many people won't collab unless you can show some of your work; therefore it's best to start by learning how to make a map yourself. This entire site is here to help you with your questions too.
 

obodobear

L4: Comfortable Member
Mar 15, 2016
172
32
Yea I've used crash's tutorials as a reference before and they have been a lot of help, and I'll take up your advice on doing a smaller group but sadly I don't have any work to show rly cause I just started using hammer like 2-3 weeks ago :/
 

obodobear

L4: Comfortable Member
Mar 15, 2016
172
32
keep in mind guys you don't have to collab w/ me but u could still just teach me a few things :p
 
Jul 6, 2015
1,425
819
Keep in mind that alot of people are
1. Busy with their own projects
2. Dont usually like to break the mold of standard TF2 mapping (pokemon maps break the mold...)

Dont expect a shitton of people to want to collab on your project if it caters to people who are good at TF2 Mapping and making Non TF2 related maps for TF2 (@Crash )