Texture Cold Desert Blends [Deleted]

Status
Not open for further replies.
Aug 30, 2015
359
451
Cold Desert Blends - Thoroughly Pointless

Paste into Microsoft Word, works
Embed into Download Thread, 404

Maybe if I leave it here it will work:
https://www.dropbox.com/s/53jbzqowxxn9hzp/ColdDesert.zip?dl=0

Have you ever wanted to build a map in Utah or The Gobi Desert incorporating both desert ground and snow? Of course not, why would you, but now you can anyway.

Includes the VMTs to blend together a variety of textures to snow including:
Every type of rock wall
A random grab-bag of ground textures
A handful of concretes I am fairly certain are already in Void's Snowblends, better

Installation Instructions:
Unpack to:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Somehow Hammer finds it immediately

Since all I did was alter a few lines of code I won't demand credit for this, but I won't stop you if you really want to

Example picture ripped from Microsoft. If they didn't want people fucking with their pictures, they should have made it so that it takes something more powerful than 7Zip to get at them

Custom Blend!.jpg Utah.jpg
 
Last edited:
Aug 30, 2015
359
451
One thing i would say is that you'll get a lot of people giving detail feedback about how snow in an arid desert looks odd

Utah and the Gobi Desert are odd places in general
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Wow!

I never thought I could sweat in the desert, AND watch said sweat freeze to my skin!
 

LadyRaee

CHEERFULLY SUICIDAL
Sep 1, 2012
197
216
Wow!

I never thought I could sweat in the desert, AND watch said sweat freeze to my skin!
Deserts are not always hot, they are always arid and windy with little to none flora, but not necessary hot.
 
Aug 30, 2015
359
451
Last edited:

Tumby

aa
May 12, 2013
1,084
1,193
You can make proper tooltextures with the following technique:
Make a new vmf and create a big box. The box only needs to have a solid color and prevent the map from leaking. toolsblack works pretty good
Add a power 2 displacement in the shape of a perfect square. Modify the alpha channel so that it's 0 alpha in the top left and 255 in the bottom right, and according numbers inbetween. Reminder that you can modify alpha/displacement-height in numbers greater than 100 by simply typing in a different number.
Now add a info_observer_point aimed directly at the displacement. Copy this setup as many times as you have textures. Make sure that the first camera is set to "welcome point: yes".
Now compile, join spectator and take screenshots of every texture. You can then crop them and turn them into toolstextures.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
If you're not extracting the vertical component from the normals of those cliff textures, and using it in your cliff blend modulates you're doing it wrong.

Snow piles up on the tops of things, not evenly across a vertical surface
 
Aug 30, 2015
359
451
Aug 30, 2015
359
451
Aug 30, 2015
359
451

LadyRaee

CHEERFULLY SUICIDAL
Sep 1, 2012
197
216
Some all of the materials have borked bumpmaps. Snow bumpmap appears also on base material and snow is flat.
 
Aug 30, 2015
359
451
Why has it taken me this long to take this down?
 
Aug 30, 2015
359
451
This download has been removed and is no longer available for download.
 
Status
Not open for further replies.