Map Testing October 11

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
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Edit 2: Here is our current schedule. I think anything submitted past Wednesday will be moved to the following week, so we can get used to the submission requirement time.
Map | Time | Author | Download
Stovepipe Wells a3 | 0900 | Nineaxis | http://forums.tf2maps.net/downloads.php?do=file&id=686
ctf_downpour_b3 | 0930 | Randdalf | http://www.fpsbanana.com/maps/67279
ctf_deathflag_a1 | 1000 | Immortal-D | http://forums.tf2maps.net/downloads.php?do=file&id=614
cp_tributary_a2 | 1030 | ChronoTriggerFan | http://tek-spec.net/tf/tc_tributary/cp_tributary_a2.zip
cp_dryer_b3 | 1100 | Earl | http://forums.tf2maps.net/downloads.php?do=file&id=653
arena_pokemon_stadium_b1d | 1130 | ChickenHunter | http://forums.tf2maps.net/downloads.php?do=file&id=692

Edit 1: To clarify, I was taking my times from U.S. Central Standard. http://www.timetemperature.com/tzus/time_zone.shtml

0900-1300 at 72.233.93.233:27015 Just post your request here. Due to this being the first, some flexibility is allowed for making your requests. Subsequent testing days must be made 1 week in advance.

Guidelines For Testing: Due to issues past and present, I am laying down a few rules. Map testing should be a fun experience to talk seriously w/ your fellow mappers and gamers. That said, please don't be discouraged or scared while reading the first and most important rule.

1. Absolutely no bitching! The people who show up for testing do so because of their appreciation for custom TF2. Most of these individuals are also looking to get some feedback on their map. It is very much a group effort. When we first began the testing events, there was a lot of disrespect and jerkiness if things were not perfect. Example: It's one thing to say 'I think we need more than 5 peeps per team for this part of the map.' As opposed to 'How can I get good feedback like this? The admins/testers/whoever really need to pay more attention. Why bother like this?' Should I hear anything from the latter category, I won't think twice about banning your ass.

2. In order for things to run smoothly, testing requests must be made 1 week prior. This seems pretty harsh I know, but there really is no better way. The big problem we always have is planning. Maps requested for testing will be added to the server as soon as possible. This has to be done manually by an admin b/c of the aforementioned abuse of the direct upload service. Though I have an idea to get around it, for now you'll just have to tough it out.

3. You may not get sufficient testing on the day you request; don't freak out. Whether b/c of a low turnout or everyone gets tired after a couple hours. Simply post a request for the following week, saying only a couple peeps were available, or you only got like 5min. Such incidents will take priority during the next testing day. If there happen to be a dozen people looking for feedback that day, you'll have to be accommodating.

4. Reread #1.
 

Pocok

L1: Registered
Jun 24, 2008
30
0
I can't come on this Friday. I'll have a party in the school.

Pocok
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Stovepipe Wells Alpha 4
pl_stovepipe_a4
http://forums.tf2maps.net/showthread.php?t=3891

Can it be tentatively Alpha 3? I don't know if it'll still be alpha 3 by next Saturday... I'm not reserving spots for the next two saturdays yet because of this.

EDIT: Updated to A4
 
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Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Stovepipe Wells Alpha 3
http://forums.tf2maps.net/showthread.php?t=3891

Can it be tentatively Alpha 3? I don't know if it'll still be alpha 3 by next Saturday... I'm not reserving spots for the next two saturdays yet because of this.

Totally :) That's exactly why I said there will be consideration and flexibility for this one. Expecting everyone to follow the due date on the same day it gets announced is rather impracticle.
 

ferrante

L1: Registered
Sep 29, 2008
21
1
hey guys im pretty new here at tf2maps and I was wondering if i could help test, and you guys return the favor. I'm not sure how it works here or what server you guys test on or what not thats why I am asking. also, do you guys do this once per week? once again, great community here.
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Thanks for the compliments m8. In theory, this will be a weekly event, along w/ our Casual Play night; http://forums.tf2maps.net/showthread.php?t=3914 This is actually our first attempt at doing these kinds of things on a regular basis. We'll have to see who shows up and go from there. You can find server and time info in the first post. Cheers!
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
the table BB tags.

like | this | table
or|this|one
time|map|author
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
I see. For such a small turnout, I don't know if that is necessary. In theory, we could each have 1 whole hour and still be w/in the original time frame. Though for days w/ a heavy request load, such a table would be a must-have.

I would keep things to the standard half-hour per map schedule. If they don't get enough testing they can always put it back for the next week, but if each map is an hour people might get bored and leave before testing the rest.

Also, the way They had the table working on the old gameday announcements it always showed the correct time the maps would be played for the person who looks at it.
http://forums.tf2maps.net/showthread.php?t=3214
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
I would keep things to the standard half-hour per map schedule. If they don't get enough testing they can always put it back for the next week, but if each map is an hour people might get bored and leave before testing the rest.

Also, the way They had the table working on the old gameday announcements it always showed the correct time the maps would be played for the person who looks at it.
http://forums.tf2maps.net/showthread.php?t=3214

Sounds like a plan. Most maps don't need that much anyways, so we'll have some slack. Though I don't know offhand how to make the table display information on an individual basis :S


Map | Time | Author | Download
Stovepipe Wells a3 | 0900 | Nineaxis | http://forums.tf2maps.net/downloads.php?do=file&id=686
ctf_downpour_b3 | 0930 | Randdalf | http://www.fpsbanana.com/maps/67279
ctf_deathflag_a1 | 1000 | Immortal-D | http://forums.tf2maps.net/downloads.php?do=file&id=614
cp_tributary_a2 | 1030 | ChronoTriggerFan | http://tek-spec.net/tf/tc_tributary/cp_tributary_a2.zip
cp_dryer_b3 | 1100 | Earl | http://forums.tf2maps.net/downloads.php?do=file&id=653
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
You could put pl_stovepipe_a3 :p

Also, will we cycle back through the list if we run out of maps and there's quite a few people left (who might have missed the first ones)?
 

a2h

L2: Junior Member
Sep 18, 2008
93
30
How does this work? I live in Australia so a time could possibly not work.

If I don't attend my own map, would I be able to get feedback via other means?
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
I'm not entirely sure how the SourceTV works. I'm afraid it will have to be next week :( And a2h, if you are unavailable, I'll make a note that feedback should go the wip thread. After our first event set this weekend, I plan to get some feedback on the times and see what works for everyone.