Custom Displacements - Help Bail Out My Dumb Ass

Aug 30, 2015
359
451
I tracked down this tutorial on making custom displacements, which is nice, but doesn't explain where to find stock textures in the first place.
Can someone point me in the right direction so I can this thing made, so I can get back to licking sparkplugs?
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
When making new blend materials out of stock textures, I find it useful to locate a texture or two in the game files with the base textures and blend modulation that I want, then use GCFScape to extract those .vmts from tf2_misc_dir.vpk. Then you can create a new .vmt, taking the parts you want from the extracted ones (a $basetexture, $basetexture2, $blendmodulatetexture, etc.). You don't need to extract any of the .vtf files, just reference them by file path.

(Note: don't worry about making a %tooltexture, it just gives the material a proper thumbnail in the texture browser, and it will still work in-game without one.)
 
Aug 30, 2015
359
451
I find it useful to locate a texture or two in the game files with the base textures

I am getting hung up on this step, do you know where these are located?
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
I just look through the texture browser in Hammer. If you have ABS's pack installed, the stock blend materials will have thumbnails that show what the blend looks like in-game, so it's easy to pick out a couple with the textures/blends you want.
 

Blade x64

Logical insanity
aa
Sep 3, 2009
239
633
You need gcfscape to browse all the stock textures. Install vtfedit as well so you can open them to see what they are. They'll be in common/Team Fortress 2/tf/tf_textures_dir.vpk. There you can also find all the blendmodulates.
 
Aug 30, 2015
359
451
Thanks Y'all, it is working now

Custom Blend!.jpg