***Mini Mapping Contest #6 - Upload Thread***

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
All entries, post them here. Post screenshots here and link to the .vmf and .bsp files that you uploaded to the download database

Look forward to seeing entries :thumbup1:
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
I might make a custom floor texture the spec map on that is just too weird.
So my goal for this spawnroom was: simple as hell, and just rush out that door.

spawnroom01.jpg


spawnroom02.jpg


spawnroom03.jpg


spawnroom04.jpg


DL: http://forums.tf2maps.net/downloads.php?do=file&id=684
 
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Midel

L1: Registered
Aug 24, 2008
45
14
I can't see any of the images, even looking at the source.
 

Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
Name: Mort
Download: http://forums.tf2maps.net/downloads.php?do=file&id=687
Team: Red
Resupply cabinets: 4
Exits: 3
Desc: Red's base is a simple train station. There are two levels, most of the middle part of the area, over the train, is not accessible. Neither is the lower loading dock below were the players spawn. While two lockers are right next to where the players spawn, the other two are located behind the stairs, with a sign indicating where they are. The third exit is below the control room. There is a simple hiding spot in the right exit's hallway, between the barrels there is a spot for players to "hide" when their team loses.

Photos:
mort-trainspawnroomred0005.jpg


http://img.photobucket.com/albums/v13/The_Mortician/HAMMER/mort-trainspawnroomred0000.jpg
http://img.photobucket.com/albums/v13/The_Mortician/HAMMER/mort-trainspawnroomred0001.jpg
http://img.photobucket.com/albums/v13/The_Mortician/HAMMER/mort-trainspawnroomred0002.jpg
http://img.photobucket.com/albums/v13/The_Mortician/HAMMER/mort-trainspawnroomred0003.jpg
http://img.photobucket.com/albums/v13/The_Mortician/HAMMER/mort-trainspawnroomred0004.jpg
http://img.photobucket.com/albums/v13/The_Mortician/HAMMER/mort-trainspawnroomred0006.jpg
http://img.photobucket.com/albums/v13/The_Mortician/HAMMER/mort-trainspawnroomred0007.jpg
http://img.photobucket.com/albums/v13/The_Mortician/HAMMER/mort-trainspawnroomred0008.jpg
http://img.photobucket.com/albums/v13/The_Mortician/HAMMER/mort-trainspawnroomred0009.jpg
http://img.photobucket.com/albums/v13/The_Mortician/HAMMER/mort-trainspawnroomred0010.jpg
 
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Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Both of those look really nice. I have to ask Sniper though, when did we become T2Maps.net?
 

Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
So my goal for this spawnroom was: simple as hell, and just rush out that door.

Looking really good, but its seems to be missing a few of the requirements for the submission! :blink:
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Unfortunately sniper all of your screenshots link to adverts (they're not showing on the forum and when I copy the url into the adress bar I get an advert and nothing else) you're going to have to upload them to another site.

And your screenshot is looking good mort, I'm going to download both in just a minute to take a look at them both
 

Apom

L6: Sharp Member
Sep 14, 2008
366
65
Okay, I'm finally done with my entry. So this little guy here is in the track control room, and he accidentally died. Cardiac arrest maybe? The autopsy will tell.

room_19l.jpg


Of course, when the track controller dies at work, bad things happen. Remember it's early 20th century, they didn't have automation then, did they?

http://forums.tf2maps.net/downloads/crash_vDg.jpg

After a traumatic crash experience (that happens during setup time, and it's way too dynamic to show on screenshots, so run the .bsp to have a good idea of what I'm talking about), the BLU team emerges from their luckily unharmed passenger cars.

http://forums.tf2maps.net/downloads/wagon_76o.jpg

It's designed as an A/D spawn room, due to the setup time restriction. There are four exits, two on each side - one on ground level, and one accessible through a tunnel and a catwalk system. Rather than the usual pillar-supported stuff, I went for a suspended version.

http://forums.tf2maps.net/downloads/suspension_lya.jpg


Download the zip here. Credits go to Youme for the metal hull and custom dev textures, as well as ELFworks for the pyro and spy posters.
 
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Apom

L6: Sharp Member
Sep 14, 2008
366
65
After the BLU train crash, here is the RED plasma factory (can you actually manufacture plasma? Of course you can).

overview_qZI.jpg


More pictures on the download page: here.

Credits go to shmitz for the TF2Maps.net poster, and ELFworks for the "join TF2" poster.