Hello everyone,
for my supersecret April Fool's project i need, if possible, an area where everything has pretty much the same brightness level (not fullbright, but lighted.)
Now, i tried various options and somehow none of them seem to work.
1. Adding the textures (there are only a few ones used, and they are only used in that part of the map) to the lights.rad - Gives me compile errors because of too many lights.
2. Adding $selfillum to the vtf - I don't seem to understand what it does. My texture has an all-white alpha mask, so it should give out light if i set it up like this:
"LightmappedGeneric"
{
"$basetexture" "xyz/supersecret"
"%keywords" "tf"
"$selfillum" 1
}
But nothing happens, everything stays black. I tried various other things, from adding a $selfillumtint or an $selfillummask with a white texture, but still, everything is dark.
So my question is: What would be the most reasonable approach to this problem (unrealistic as it might be) and what would you suggest? Also, how do i get the selfillum to work? Thanks!
for my supersecret April Fool's project i need, if possible, an area where everything has pretty much the same brightness level (not fullbright, but lighted.)
Now, i tried various options and somehow none of them seem to work.
1. Adding the textures (there are only a few ones used, and they are only used in that part of the map) to the lights.rad - Gives me compile errors because of too many lights.
2. Adding $selfillum to the vtf - I don't seem to understand what it does. My texture has an all-white alpha mask, so it should give out light if i set it up like this:
"LightmappedGeneric"
{
"$basetexture" "xyz/supersecret"
"%keywords" "tf"
"$selfillum" 1
}
But nothing happens, everything stays black. I tried various other things, from adding a $selfillumtint or an $selfillummask with a white texture, but still, everything is dark.
So my question is: What would be the most reasonable approach to this problem (unrealistic as it might be) and what would you suggest? Also, how do i get the selfillum to work? Thanks!