Eturnius

ARENA Eturnius A5

Moonrat

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Jul 30, 2014
932
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Eturnius - I am in the land of forever, the place where all is eternal

A new Eturnius, for a new age.

This version of Eturnius is a simple Arena map, meant for teams to converge in a big ass showdown at the center of the map that leaves few survivors. It's a bit flat, but hopefully it leads to interesting play with the bits of height strewn across the map.

Though it'll probably just get flak for it's lack of height compared to other maps....
 

Moonrat

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Jul 30, 2014
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I was right, but ehh. I seem to have had a lapse of judgement when making this map, so ehh.

New version should have some things I guess
 

Moonrat

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Jul 30, 2014
932
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In the land of forever, shit changes man!

Add Log
- Added several pieces of cover to block Snipers and Spammers
- Added a new 'sneaky' route that gives you cover and a dark exit, but puts you on the low route


Change Log
- Changed the point from a pit to a raised bridge
- Slightly slimmed the bridge at spawn connecting the Sniper balcony
- Pushed around some of the geometry to accommodate the new structures
- Textured the ground

Read the rest of this update entry...
 

Zed

Certified Most Crunk™
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Aug 7, 2014
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At first I thought you meant that you just intended to add a log.
 

Moonrat

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Jul 30, 2014
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This update adds 2 big things, one of them literally....

Change Log:

- Added a new flank route that connects the team's side of the map with Mid
- Changed the gamemode to Arena Respawn, which ironically fits the map name
- Adjusted the lighting to hide both team's Sneaky route in shadow
- Made it so that the spawn doors are deleted after opening
- Textured various parts of the map


Read the rest of this update entry...
 

Moonrat

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Jul 30, 2014
932
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Another update to this map? How about... sure.

Changelog:
- Added a new connector that bypasses mid, and some cover for it
- Shrunk down the MFD zone on the point to just the cap bridge
- Did minor detailing for the point bridge
- Add a bit of outlying area for detail
- Retextured some stuff
- Added a second health kit to the flank area, encouraging players to go there to prepare an assault

Read the rest of this update entry...
 

Whoop

L1: Registered
Feb 2, 2016
17
0
You really need to make it so the CP can't be capped twice by the same team. It's nearly impossible to kill off a whole enemy team for a capture if they just keep respawning every 2 or 3 dead.

Aside from that I do like the layout.
 

Whoop

L1: Registered
Feb 2, 2016
17
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And make it so the point is immediately able to be captured after one team caps.
 

Moonrat

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Jul 30, 2014
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And make it so the point is immediately able to be captured after one team caps.
I dropped it because the layout was boring as shit, and some other things people kept complaining about. As for the stuff about the capture point, you'll have to ask whoever made the Respawn logic for this gamemode to work.