So, I've read through the optimization guide at interlopers.net, and I decided to try optimizing my map. As you can see in the picture, my ground is 100% displacements:
I know that displacements don't seal the map, so I'll need something underneath like a nodraw brush. If I want the best optimization, should I put a single nodraw brush under the entire map or should I try to match the general shape of the ground with sloped brushes?
I know that displacements don't seal the map, so I'll need something underneath like a nodraw brush. If I want the best optimization, should I put a single nodraw brush under the entire map or should I try to match the general shape of the ground with sloped brushes?