CP CP_ArcticFortress [Deleted]

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Billo

aa
Feb 8, 2016
920
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CP_ArticFortress - CP_ArticFortress

Hey Do You Like Snow?
Do You Like Ice?
Maybe Killing?
Attack and Defent?
Then this Map Made For You!
 
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nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
Did you mean to name it "Arctic_Fortress"?
 

sooshey

:3c
aa
Jan 7, 2015
514
410
What NickTF is trying to say is that "artical" is not a word. The word you're looking for is "arctic"
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Why is "King of the Hill" in the description of all of your maps?
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Man, I sure do love Attack/Defent!
 

sooshey

:3c
aa
Jan 7, 2015
514
410
Sorry, but this map needs a lot of work. It's just a mess of uneven brushwork and random floating props. The hud tells me it's gravelpit-style A/D but the points are in linear order? Why not just make it regular 3cp A/D then?
 

JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
Your bsp is just named "articalfortress". This is completely useless because anyone just looking at it will have no clue whether it's koth, cp, pl, alpha, beta, rc, whatever. Also, it's misleading because anyone trying to find the thread from the bsp will search "articalfortress" which this thread isn't called (rename your .vmf before compiling or you'll mess up the .bsp).

I downloaded this map and had a run around, and although there was a lot of prop spam I think the layout could work, although in scale I think it's closer to the first stage of a multi-stage map.
  • I like the detail in Blue's spawn, although the roof felt too high and the layout was confusing. Try removing some internal walls and this area.
  • The first thing I see when I walk out of spawn is props. Lots of them. Also a very close control point. Regardless, I think the general layout could work in terms of blocks (link) but I would recommend removing all the props and replacing them with dev-textured blocks while you get it tested.
  • This area could be a decent flank if it was more cut off, but at the moment it's just wasted space with too much health in it.
  • This is only detail feedback, but seeing as you've detailed this quite heavily z-fighting.
  • Please remove these trees, as you can hide in them and they do weird things to your view. If it feels empty without them, maybe put a shack there or something?
  • At the moment this first cp is very close to Blue's spawn, so if you want to keep this as attack/defend, I would recommend deleting the rocks on the left and putting the point closer to that area (maybe with some height advantage? not sure)
  • You can see the last control point from the second. Not good. Personally, I would suggest deleting 2nd and adding a second stage. Alternatively, you could move 2nd closer to 1st, raise 1st and pull it into spawn, and rotate the map to make it 5cp.
The main problem you have with this map is that the propspam draws people's eyes everywhere, so there's no indication on where to go so it's quite easy to get lost. Also (possibly as a consequence of this) there's no sense of flow - at no point did I feel that I was particularly drawn to one area. I would very strongly recommend stripping this down to dev textures, replacing the props with brushes, and getting your map tested - tyler's guide on how to release your map is very helpful on this front.
 

D0om

L2: Junior Member
Feb 26, 2016
97
104
Not a fan of calling people out, but you got three of your greek friends to register here just to review your map 5 stars, like, really? Also, the brushwork looks really messy & displacements could use some work. But if it's your first map, not as bad as it could've been :)
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Not a fan of calling people out, but you got three of your greek friends to register here just to review your map 5 stars, like, really?
No-one pays any attention to the comments and ratings anyway :p
 

Billo

aa
Feb 8, 2016
920
397
yes they are my closest friends and they like to help me out and test my maps.
i made one other version of the map and it is improved if you want check it out. :D
 

JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
You still haven't changed the filename, so if anyone who previously downloaded this tried to join a server running a different version they would get an error.
 

Billo

aa
Feb 8, 2016
920
397
You Are Wrong I did Change The File Name Intro cp_arcticfortress and i followed your steps and suggestions completely and you were apsolutely right. I updated the map with that new file but as i see it didnt work maybe i did sth wrong in case that happent tell me how to update it so we can be 100% sure about that.
Thanks For your Time And Help
 
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