Rebirth

PL Rebirth RC1

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
A6
  • Split off of Tornadoom into its own map!
  • BLU spawn time is around half once B is captured
  • Hopefully fixed RED still spawning in the forward spawn after A is captured
  • Playerclipped the pipes outside of BLU forward spawn
  • Removed the work of a mean flower
  • Rethemed to autumnal
    :trainbowbarf:

  • Doorway straight into C point from red spawn now closes after B is capped
  • Right route from RED spawn is now 'one way' (forced dropdown from a ledge)

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Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
A7
- Added a new BLU forward spawn area closer to B/C
- Shortened the track length between B & C
- Expanded on the area beside B to make it more interesting
- Added a cliff route at C connecting to the full health kit dropdown

- Added extra fencing just after A to accomodate new BLU forward spawn area
- Fixed sniper sightline to RED main spawn
- Minor fixes & changes

New BLU forward spawn:
View attachment 13043

Overview:
View attachment 13052

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Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
A8
- Redesigned side route around C for BLU
- House in middle of A area made one floor
- Added cave route beside A house to compensate for lack of lower floor at house

- Nobuilded crates at B
- Added fencing to weaken coverage of sentries on the B platform thing
- Cart distance between B and C even shorter
- Fixed weird brushes doing weird things
- RED spawn time at C upped to 10-20 seconds (from 9-18)
- RED spawn time at B lowered to to 6-12 seconds (from 8-16)
- Covered deathpit hole in front of BLU forward spawn ( :( )

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Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
A9 & A10
-C much more finale-esque
-Remade RED spawn and changed up the old RED spawn area
-Removed clutter at last which was to block sightlines which no longer exist/are an issue
-BLU spawn changed up so you can't spawnkill
-Big flank around A (cliffside route) is now one way for BLU
-Added THE GATOR
-Fixed that one stupid door finally
-Fixed getting stuck in one way door at C hopefully
-Did some small detail on BLU forward spawn


a224f11e0b.jpg

95e4a8b509.jpg


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Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
A14
- Reduced/fixed sightlines: Into BLU spawn, covering far-left A flank
- Displaced A area (and detailed an OOB building some)
- Modified sightline barrier at left side of A area to assist some in taking out sentries on the hill at the other end
- Flipped shed on A in front of BLU spawn to provide more help to BLU than RED
- Minor changes

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Berry

resident homo
aa
Dec 27, 2012
1,056
1,898

I've not used the fancy new compressing yet, but I'm going to be doing this next version (as the file size is a bit too big). I rushed myself with B1 as I was excited to see it tested.
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
This map looks darn good. Words from a person, who playtested some versions of Tornadoom.