- Oct 3, 2008
- 26
- 6
Well i know how to create custom cubemaps for my textures and such but if i try to use them in TF2 engine they seem to have no effect but in the HL2 engine they work great :blink:
I haven't changed anything in the .vmt file, i simply created the textures in the appropriate folders.
Here's my .vmt file:
"LightmappedGeneric"
{
"$basetexture" "project/tilebasetexture"
"$bumpmap" "project/tiletestbump"
"$envmap" "env_cubemap"
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .75 .75 .75]"
}
Like i said nothing has changed at all but it just won't work on the EP2 engine for some reason which is really annoying because i'm a mapper and 3D model artist and it's kinda made me hit a dead end until i can figure out what's wrong..
Thanks for your help :thumbup1:
I haven't changed anything in the .vmt file, i simply created the textures in the appropriate folders.
Here's my .vmt file:
"LightmappedGeneric"
{
"$basetexture" "project/tilebasetexture"
"$bumpmap" "project/tiletestbump"
"$envmap" "env_cubemap"
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .75 .75 .75]"
}
Like i said nothing has changed at all but it just won't work on the EP2 engine for some reason which is really annoying because i'm a mapper and 3D model artist and it's kinda made me hit a dead end until i can figure out what's wrong..
Thanks for your help :thumbup1: