- Feb 24, 2016
- 1
- 0
I'm trying to create a custom skybox for a map I'm making, but the textures don't wrap properly in game - it's as if there's a row of pixels missing from each edge of the texture.
I'm not sure what's causing this problem - the images wrap just fine when spliced together, and I'm using the same settings as a skybox that I know works (Clamp S, Clamp T, Hint DXT5, No mipmap, 8 bit alpha in the vtf, and UnlitGeneric, nofog and ignorez in the vtf).
What's causing this problem and what can I do to fix it?
I'm not sure what's causing this problem - the images wrap just fine when spliced together, and I'm using the same settings as a skybox that I know works (Clamp S, Clamp T, Hint DXT5, No mipmap, 8 bit alpha in the vtf, and UnlitGeneric, nofog and ignorez in the vtf).
What's causing this problem and what can I do to fix it?