How to make a brush that destroys all objects that hit it?

The Siphon

L6: Sharp Member
Mar 2, 2015
278
190
Hello! I am making my first ever death run map. The map has a lava trap for afk players at spawn. But I have one problem, how can I make a brush that would destroy all objects (players, weapons, hats) that fall into the lava and it would use the phlogistinator death effect. (or similiar lava/fire themed particle)?

Thank you for your time!
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
I don't entirely believe this is possible. One ragdolls are made i'm almost certain they become something called Debris, unable to be affected by outside forces other than collisions with brushes.
Even Sinshine (which is in the game) doesn't destroy ragdolls. I think they would if they could.
 

seth

aa
May 31, 2013
1,019
851
If you're using a lava texture, there's really no need to have it destroy everything because the surface of lava is pretty opaque; you won't be able to see anything that falls in.

Just use the standard trigger_hurt kill brush for players and you'll be fine.
 

Crowbar

Spiritual preprocessor
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Dec 19, 2015
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I'm pretty sure server's owner will kick AFKers if he wanted to, forcing server to doing something with them can interrupt doing something server owner wants to do.
 

Bogdy

L4: Comfortable Member
Aug 13, 2014
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208

Crowbar

Spiritual preprocessor
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Dec 19, 2015
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I know and think so anyway. Well if deathrun has some really special rules of AFKers I can be wrong.
 

Muddy

Muddy
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Sep 5, 2014
2,574
4,592
Create a func_brush, give it the lava texture and make it nonsolid. Boom, everything will (seemingly) disappear when it falls in.

A similar technique is used in Nucleus to make ragdolls and props disappear when they fall down the pit.
 

The Siphon

L6: Sharp Member
Mar 2, 2015
278
190
Create a func_brush, give it the lava texture and make it nonsolid. Boom, everything will (seemingly) disappear when it falls in.

A similar technique is used in Nucleus to make ragdolls and props disappear when they fall down the pit.
If you're using a lava texture, there's really no need to have it destroy everything because the surface of lava is pretty opaque; you won't be able to see anything that falls in.

Just use the standard trigger_hurt kill brush for players and you'll be fine.

Ok, thank you! I'll do that
 

Werewolf

Probably not a real Werewolf
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Apr 12, 2011
873
309
There are a lot of death run maps which don't have the afk kick feature on, so motivators and afk killers are usually a wanted feature.
Kicking AFK players is a server-side thing not map-side. As some AFK plugins look for player activity in the console which can include deaths its best to have a longer wait period between the Round Start and when you activate your killing system.

On a related note, if you want to get you map tested I have a Deathrun server that I tested my 3 maps on while building them, so I would be happy to host the map to try generate some feedback for you.