Techmap

KotH Techmap A16

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
Techmap - Ten dollar hooker of maps

Techmap by: About 30 different fucking people.

After being passed around like a cheap hooker, things are looking up for Techmap. It now has a home, family that cares for it and affordable income.
 

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,492
R U TECH?
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
copyright infringement
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
Alpha 13, I had some reworks of one of the side routes planned for this one, but considering the amount of issues layout wise that pop up after i was done, i rolled them back. They still might come back if there is dire need for such changes.

Changes in this version include.

- Detailing of indoor areas.
- New lighting.
- General cleanup of playable space, less railings and doorways.
- Removed all leftover roofs from mid.
- Some changes to the balconies.
- Soundscapes.
- Clipping improvements.

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Last edited:

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
Alpha 14, some experimental changes to the mid balconies to make soliders little less powerful.

Changes include:

- Mid balconies are now part of the indoors.
- Health and ammo adjustments.
- More team colors outside.
- Added imaginary water under the point.

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Nov 2, 2010
355
1,048
Although this map is in the earliest stages of its detailing, I love the cold blue lighting with the bright metal walls. Where are those textures from? They're funky.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
Alpha 15, the version where more shit is outside. Mostly to help players differentiate certain sections of the base better.

Changes include:

- The big room outside spawn is now outside.
- Health and ammo adjustments.
- Whole new set of health and ammo mid.
- Removed a powerful sniper position mid.
- Small tweaks here and there to not make Engineer entirely useless mid.

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Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
Alpha 16

Minor changes all around, realized I probably should have those tested just in case. Slapped detailing that is in playable state on it for good measure.

Changes include:

- Minor changes and adjustments all around.
- New skybox and lighting.
- Point now unlocks after 20 seconds instead of default 10 seconds.

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