Spinning Brush

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
I'm not exactly sure what you're asking, but here's one way to spin a brush that works in TF2. I'm sure it can be used in more complex situations as well.

 
Sep 10, 2015
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I'm not exactly sure what you're asking, but here's one way to spin a brush that works in TF2. I'm sure it can be used in more complex situations as well.

Another quick question, in your opinion which is better for making a small spinning sphere, func_physbox_multipley or just func_physbox? I've checked the developer wiki, and it doesn't specify.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Just a heads-up: All brushes receive static lighting upon compile, so unless this object is going to be directly under a light source, it's going to get lighting that doesn't match the direction it's facing most of the time. Depending on your purposes, a custom prop might work better, at least once your map is out of alpha.
 
Mar 23, 2013
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you could also just use func_door_rotating, just don't use 3klicksphillips method, it's too expensive and probably glitches with physics in tf2.
 
Last edited:
Oct 6, 2008
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you can also use motors but it's only for static brushes - items will rotate but will remain stationary.