CP CP_ColdFort [Deleted]

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Billo

aa
Feb 8, 2016
920
397
CP_ColdFort - http://steamcommunity.com/sharedfiles/filedetails/?id=627877596

Do You Like Killing?
Do You Hate Being Killed?
Do You Like King Of the Hill?
Then This Map Is Made For You!
 

Cytosolic

L5: Dapper Member
May 1, 2015
201
169
I would suggest changing the name because cp_coldfront is a oficial 5cp map made by valve

This map is called Coldfort though I agree it's very similar to coldfront and might confuse some people. Also, though official, Coldfront is a community made map by Eric "Icarus" Wong.

Is this actually koth or are there four other control points I'm not seeing? a prefix change may be in order.

The map is Gravel Pit style A/D, though the vague description led me to assume it was koth.

CP_ColdFort - http://steamcommunity.com/sharedfiles/filedetails/?id=627877596

Do You Like Killing?
Do You Hate Being Killed?
Do You Like King Of the Hill?
Then This Map Is Made For You!


I would recommend replacing this with an actual, accurate, description of your map. This doesn't tell me much about it, setting.. theme.. game play... gamemode... etc...
 

Billo

aa
Feb 8, 2016
920
397
Hey Guys, I Have The Full Version Of the Map Ready To Go but,when i go to test it, it says something not found please help me
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Are you getting this error when you try to compile?
The command failed. Windows reported the error:
"The system cannot find the file specified."
That means there is a problem in your map that's causing the compile to fail. If you paste your compile log in here, it should tell you what the problem is and how to fix it.

If that's not the error, can you be more specific?
 

Billo

aa
Feb 8, 2016
920
397
yes exacly
i tried to fix it but i cant it says all the time

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.vmf"

Valve Software - vbsp.exe (Jan 19 2016)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_articfort/nature/blendgrasstosnow001_wvt_patch
Patching WVT material: maps/cp_articfort/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
Patching WVT material: maps/cp_articfort/nature/blendrockgroundwallsnow_wvt_patch
Patching WVT material: maps/cp_articfort/pl_barnblitz/blendsnowtodirt001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (9)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9696.0 11264.0 1696.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 11264.0 1696.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 11264.0 1696.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 11264.0 1696.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 11264.0 1696.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 11264.0 1696.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 11264.0 1696.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 11264.0 1696.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_stormfront_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_stormfront_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_stormfront_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_stormfront_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 4 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...

qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
Displacement 512 has bad geometry near 1674.03 2799.93 612.78
Can't compile displacement physics, exiting. Texture is PL_BARNBLITZ/BLENDSNOWTODIRT001


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort"

Valve Software - vvis.exe (Jan 19 2016)
2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort"

Valve Software - vrad.exe SSE (Jan 19 2016)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_articfort.bsp"

The command failed. Windows reported the error:
The system cannot find the file specified
 
Last edited:

RodionJenga

L5: Dapper Member
Oct 24, 2015
236
256
For future notice, long bits of speech or large pictures should be put behind spoiler buttons, so that casual browsers don't have to scroll a long ways past them.

You too can make spoiler buttons!

In a post, click the "+" button in the toolbar and select "Spoiler" in the drop-down menu. You can edit the spoiler name, and it'll spit out this:

[SPOIL.ER="Button"][/SPO.ILER] (without the periods)

anything written (or pasted) between the ]['s will be hidden behind a button like the one you just clicked on.

butts

You won't be able to see the buttons until you submit the post or preview it, but you can always go back and edit if they don't work for some reason. Now go back and edit some spoilers around that compile log.
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
Interlopers.net said:
displacement 512 has bad geometry near 1674.03 2799.93 612.78 can't compile displacement physics, exiting. texture is pl_barnblitz/blendsnowtodirt001
Description:
One of your displacements has gone bad, your awesome reshaping of one of them has caused it to become so complicated vbsp is unable to determine its collisions.

Solution:
Although you can try to salvage your displacement by reshaping it more, its probably a better idea to destroy the displacement and recreate it. You can find the displacement by going to the coordinates 1674.03 2799.93 612.78 (view-> go to coordinates) and looking for a displacement with the pl_barnblitz/blendsnowtodirt001 texture.


This error will cause your map to fail compiling completely
 
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